Granger wrote:What about removing teleportation (and character logout, so not having to deal with occupied space on login) in case of active scents on a character?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
strpk0 wrote:
It seriously can't be that hard to ask.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:How about a 20 second hearth timer instead of a 5 second one![]()
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Granger wrote:Fuck off, please go grow yourself some decency.
strpk0 wrote:jordancoles wrote:How about a 20 second hearth timer instead of a 5 second one![]()
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But then people start bitching about hearthing taking too long for any other purpose than escaping PvP.
I did ask him though if it was possible to remove the aggro range limit at the very least, so there is some chance of getting an aggro. Hoping for a reply..
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Granger wrote:Fuck off, please go grow yourself some decency.
jordancoles wrote:strpk0 wrote:
It seriously can't be that hard to ask.
Seriously?? He can't think of a solution?
How about a 20 second hearth timer instead of a 5 second one![]()
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The current timer is way too short to notice a person on screen, run to them, and agro them
The person is usually gone before you even see them on your screen
We did some testing with this and basically the only way to get them is to start out on sprint speed (before they even render in and start autohearthing, meaning you'd have to know that the person was there to begin with) which is already never going to happen. And that's with nothing in your way, just straight lining to them
Ethan wrote:I think the issue that, auto-hearthing is essentially the only defense a weaker character has. If that was removed they would then become almost sitting ducks. So a decent solution should allow a weaker character at least some ability to disengage and escape.
Granger wrote:Fuck off, please go grow yourself some decency.
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