Granger wrote:That would be bad. Decay-based-regeneration on bushes and trees bad.
The moment we think we can have nice things, BAM, no nice things.
This is how jorbtar operates.
Granger wrote:That would be bad. Decay-based-regeneration on bushes and trees bad.
Kaios wrote:jorb wrote:Take a deep breath, Kaios. We simply spawn a fixed amount of them globally per unit of time, which are at some intervals added to available nodes. It isn't particularly complicated.
yes so simple now I understand everything thanks for clearing that up
dvsmasta wrote:Jorb - each resource has its own pool that is spawns specific amounts onto specific nodes that can only be harvested by those nodes. They are randomly spawned onto those nodes similar to random decay ticks? So once our claimed node has 1 resource, no one else can steal it unless accessing that specific spot?
TeckXKnight wrote:dvsmasta wrote:Jorb - each resource has its own pool that is spawns specific amounts onto specific nodes that can only be harvested by those nodes. They are randomly spawned onto those nodes similar to random decay ticks? So once our claimed node has 1 resource, no one else can steal it unless accessing that specific spot?
Yes, once your node gets a resource then no other node will get that specific allotment.
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