The State of Combat

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Re: The State of Combat

Postby Potjeh » Thu Mar 24, 2016 11:18 am

I think the core mechanics of the current system are fine, it's just the concrete cards that need tinkering.
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Re: The State of Combat

Postby ven » Thu Mar 24, 2016 12:01 pm

Making the combat system more complex with advantage, intensity, and weird moves might please some but it will also alienate new players. If anything, it will make regular players even more vulnerable to people who pvp everyday. So that has to be considered too.
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Re: The State of Combat

Postby LillyNL » Thu Mar 24, 2016 12:23 pm

ven wrote:Making the combat system more complex with advantage, intensity, and weird moves might please some but it will also alienate new players. If anything, it will make regular players even more vulnerable to people who pvp everyday. So that has to be considered too.


I already feel alienated from combat, I feel like it might be something I need to snort cocaine to use properly... and then wait for the tweaking and shakes. :P
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Re: The State of Combat

Postby dafels » Thu Mar 24, 2016 12:47 pm

loftar wrote:
Cayur wrote:bring back legacy combat

We're quite open to revamping combat from the ground if necessary, but this is a retarded opinion. You'd have to have pretty tinted glasses to actually think legacy combat was "good". Let's try to find the way forward, not backward, plox.

well, it was alot better than what we have now and definetly is not a step backward, improving and working on the base of old combat would be definatly a step forward for a game like this. Mind explaining why do you think it is a step backwards?
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Re: The State of Combat

Postby stya » Thu Mar 24, 2016 12:48 pm

Those wax berries though, want to buy wax :lol: ?
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Re: The State of Combat

Postby Vaku » Thu Mar 24, 2016 2:34 pm

I was sowing a field with my sword equipped, and it looked a bit like my guy was swinging his sword.

It'd be cool if some of the Martial abilities had an animation to them.
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Re: The State of Combat

Postby roboboy33 » Thu Mar 24, 2016 3:02 pm

Vaku wrote:I was sowing a field with my sword equipped, and it looked a bit like my guy was swinging his sword.

It'd be cool if some of the Martial abilities had an animation to them.


They did have each have a little animation in legacy, i'm in favor of this being brought back for attacks, since right now you can't actually tell what attacks your opponent is using.
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Re: The State of Combat

Postby VDZ » Thu Mar 24, 2016 3:13 pm

Potjeh wrote:I think the core mechanics of the current system are fine, it's just the concrete cards that need tinkering.


I don't fully agree. The deck system sucks pretty hard and people are avoiding it by using 5-card decks. Even with 5-card decks, the randomized order (which may be further shaken up by discoveries in the middle of combat) is really annoying and frustrating while not adding any fun. You also have to constantly switch between decks depending on your gear (Shield Up is a dead move without a shield, yet an essential one when you're wearing a shield).

But despite its issues I still think it's a lot better than the old combat system. The old combat system was incomprehensible and even once you'd figured it out it was more a matter of being able to find the right moves than deciding which moves are best to use in a situation.
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Re: The State of Combat

Postby Ysh » Thu Mar 24, 2016 3:26 pm

I am not a combat pro, maybe be careful with believing my words.

I think that my main displeasure of using the combat is the random carding. This combat is trying to be with a twitch element in its nature. I am requiring to act quickly for these real time fighting. But, muscle remembering is very important for this twitch input execution. Imaging if in street fighter every time you go to play the punch button is random. Then it becomes random again each time you use it. The game becomes impossible to play.

Either the pacing needs to become much slowed down so it actually can play like a turn based strategy card game or the inputs for my moves must be able to get set by me and be consistent. Or something else with entirely, but as it is standing now cannot be good as this hybrid system.
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Re: The State of Combat

Postby Pan_w_okularach » Thu Mar 24, 2016 3:38 pm

its not about randomness 5 card decks are just more efficient
and considering that any deck has to have take aim and one attack of your choice to deal damage, you're left with just 3 slots to surprise your enemy with
this combat is tic-tac-toe level
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