Seatribe history

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Re: Seatribe history

Postby The_Lich_King » Fri Jul 15, 2016 5:15 pm

Sept. 3rd, 2015. Bats were implemented and every cave dweller in the game at that point died in unison.
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Re: Seatribe history

Postby Grog » Fri Jul 15, 2016 5:20 pm

Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us :lol:


Ah, those were the times. I was really glad to be online and read it for myself :3
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Re: Seatribe history

Postby The_Lich_King » Fri Jul 15, 2016 5:33 pm

Grog wrote:
Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us :lol:


Ah, those were the times. I was really glad to be online and read it for myself :3


I missed out on so much ;( wish i had known about this game back in those days.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Seatribe history

Postby LadyGoo » Fri Jul 15, 2016 5:47 pm

MagicManICT wrote:
LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).


I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.


I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.


Being discouraged and feeling a slight disappointment are different things in my book. ;)

The_Lich_King wrote:I missed out on so much ;( wish i had known about this game back in those days.
You might think otherwise if you were the polish guy who's village got wiped because he has let a runestone at Jorb's village saying "Nice village, I'll return back soon". :D
Or... if you were the guy who's house was destroyed and all grinded pearls have disappeared, because their villagemates took over Jorb's village and called it "The land of owned hobbits".
Or... an owner of an vault called "Jorb is Homo"
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Re: Seatribe history

Postby The_Lich_King » Fri Jul 15, 2016 5:52 pm

LadyGoo wrote:
MagicManICT wrote:
LadyGoo wrote:As a designer, you have to be ready to face the fact, that 50%-70% of your work will be a waste of time (but good source for learning).


I can't claim to be an experienced designer, but I can tell you that it's a very common emotion from anything where you do any experimentation and you think you have the "right" line of implementation. I've had things where I thought I'd just look into them and get surprised they work, and other things I thought were the answer, and then fail, and usually feel disappointed when they do. Being disappointed doesn't mean you get all moody and depressed and want to kill yourself for failing.


I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.


Being discouraged and feeling a slight disappointment are different things in my book. ;)

The_Lich_King wrote:I missed out on so much ;( wish i had known about this game back in those days.
You might think otherwise if you were the polish guy who's village got wiped because he has let a runestone at Jorb's village saying "Nice village, I'll return back soon". :D
Or... if you were the guy who's house was destroyed and all grinded pearls have disappeared, because their villagemates took over Jorb's village and called it "The land of owned hobbits".
Or... an owner of an vault called "Jorb is Homo"


So what you are saying is the people who played back then are equally mature to the people who play now.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Seatribe history

Postby ven » Fri Jul 15, 2016 5:56 pm

MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.

Life of a scientist.
Or of any kind of pioneer for that matter. I suppose only haven cloners will have it easy.
Seriously, though, the devs have only their own stubbornness to blame.
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Re: Seatribe history

Postby LadyGoo » Fri Jul 15, 2016 5:57 pm

ven wrote:
MagicManICT wrote:I'd be discouraged, too, after having a great idea for a major change and then finding out it doesn't work after actually testing it.

Life of a scientist.
Or of any kind of pioneer for that matter. I suppose only haven cloners will have it easy.
Seriously, though, the devs have only their own stubbornness to blame.


Most of the times I am happy that they are stubborn. A lot of ideas in C&I are ridiculous.
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Re: Seatribe history

Postby linkfanpc » Sun Jul 17, 2016 5:41 am

Dang, i came around at...i don't know...month or two before end of W7. I wish there was some way to play the REALLY old versions of haven, just to see what it was like.

EDIT:

Also,

Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us :lol:


Whaaat?
Total misplay.
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Re: Seatribe history

Postby Grog » Sun Jul 17, 2016 11:04 pm

linkfanpc wrote:
Igglebert wrote:World 2: Jorb gets drunk one night and uses the server announcements to tell us that he loves us :lol:


Whaaat?


There you go little one:
viewtopic.php?f=7&t=5689
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Re: Seatribe history

Postby Igglebert » Mon Jul 18, 2016 8:22 pm

Here is another important bit of HnH history for your thread.

World 2: Someone posted in the IRC a pic of their villages cheese racks that they had in their mines. People were quick to see how bright it was in the mine and eventually found out that they were using a custom client created by the forum user Pacho. There was a bit of a uproar about it at first claiming that it was somehow an unfair advantage. Eventually the custom client was made public to everyone and so began the era of custom clients.
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