I'd try to make it a browser game, with WebGL or upcoming WebRender, whatever that is
also make it playable with mouse, gamepad, and tablet
Potjeh wrote:Stay away from anything web. As a game developer you need more skills than you have time to learn, so learning stuff that will be obsolete in a year is a waste of time that could've been used for learning something that will last you a lifetime (maths mostly).
MagicB wrote:Potjeh wrote:Stay away from anything web. As a game developer you need more skills than you have time to learn, so learning stuff that will be obsolete in a year is a waste of time that could've been used for learning something that will last you a lifetime (maths mostly).
Agree with Potjeh on this one
Granger wrote:Depends, building some learning projects web based can be helpful as you can quickly iterate and the basic concepts are the same when using webgl.
Granger wrote:Depends, building some learning projects web based can be helpful as you can quickly iterate and the basic concepts are the same when using webgl.
loftar wrote:Not to mention you don't have to follow the latest fad in web frameworks.
Just look at this website!
loftar wrote:Not to mention you don't have to follow the latest fad in web frameworks.
Glorthan wrote:I really like this website actually. It scales nicely on desktop and mobile, is fast to load on older mobile devices, and has a really nice colour-scheme and aesthetic. Most modern websites fail at least one of those criteria.
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