Are there any MMOs on steam with infinite level cap?

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Re: Are there any MMOs on steam with infinite level cap?

Postby shubla » Wed Apr 25, 2018 11:48 am

Potjeh wrote:And that's pretty much why I quit Wurm on the second day.

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Re: Are there any MMOs on steam with infinite level cap?

Postby Potjeh » Wed Apr 25, 2018 1:34 pm

Why would I build a wall in Wurm if it's faster to do it IRL?
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Re: Are there any MMOs on steam with infinite level cap?

Postby sMartins » Sat Apr 28, 2018 12:02 am

jorb wrote:How does siege work in wurm? Why do people not get their bases raided or troll-built into oblivion?


So, better answer was given to me briefly is:
The map is composed in multiple islands, where the majority are only PvE, then there are some PvP and some, that honestly I haven't understood that well, are kinda kingdoms dedicated islands, where you can make raids or attack them but there is in place also some kind of buffs system where the citiziens of the kingdom that live in that island have and stuff like that .... probably some kind of allignment too, not sure.

So, in the pvp island I think that a clan can dominate the whole island no prob, but also how the game is space out, how it actually works prevents that to happen ... also there are stuff in between like lockpicking, while destroying buildings is very expensive.

This, what I understood, more or less, also people looks like to agree that the game is balanced pretty well.
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Re: Are there any MMOs on steam with infinite level cap?

Postby Astarisk » Sat Apr 28, 2018 9:18 am

sMartins wrote:
jorb wrote:How does siege work in wurm? Why do people not get their bases raided or troll-built into oblivion?


So, better answer was given to me briefly is:
The map is composed in multiple islands, where the majority are only PvE, then there are some PvP and some, that honestly I haven't understood that well, are kinda kingdoms dedicated islands, where you can make raids or attack them but there is in place also some kind of buffs system where the citiziens of the kingdom that live in that island have and stuff like that .... probably some kind of allignment too, not sure.

So, in the pvp island I think that a clan can dominate the whole island no prob, but also how the game is space out, how it actually works prevents that to happen ... also there are stuff in between like lockpicking, while destroying buildings is very expensive.

This, what I understood, more or less, also people looks like to agree that the game is balanced pretty well.


Pretty much this, PvP in Wurm is Opt-out. You got several servers (Islands) and you can swap between them by boating to each one. So you can choose to just play on a strictly PvE server and never have to worry about the PvP.
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Re: Are there any MMOs on steam with infinite level cap?

Postby jorb » Sat Apr 28, 2018 3:58 pm

Fine, but why aren't people troll building over your claim, or around it, &c?
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Re: Are there any MMOs on steam with infinite level cap?

Postby sMartins » Sat Apr 28, 2018 5:44 pm

jorb wrote:Fine, but why aren't people troll building over your claim, or around it, &c?

eheheh You are asking too much :D ... joking, from what I understood it's cause the game is very slow paced so there are not many kids fucking around, cause also basic stuff require a lot of dedication .... probably back in the days, when the game was new some of that may have been happened, but also there is a subscription fee and overall the game is not kids oriented ... I think could be that.
Btw some trolling I bet it's happened, after all it's just a game and it's not completly a bad thing, it's part of a social game ... but also in a game like that after a while the trolls get bored and leave, simple as that I guess.

Edit: if you want more accurate answers I think you should download the game, should be free with a stat cap, play for a while and talk to people you find there.

Edit2: Also my suggestion, those "trolling behaviors" are more likely to happen if the game it's easy and doesn't provide a real challenge to the players, so they get bored and start those shitty behaviors .... I think your game right now is too easy, you need to step up the PvE and enviroment challenge to address players to stick together fighting against the game instead that against each others, my 2 cents. Look at One hour one life, for sure there are trolls, but the majority of people is cooperating cause the game is forcing them to do so if they want to progress ... that's why I consider that game a very interesting experiment.
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Re: Are there any MMOs on steam with infinite level cap?

Postby Onep » Sat Apr 28, 2018 6:26 pm

jorb wrote:Fine, but why aren't people troll building over your claim, or around it, &c?

I think it's because the game is sooo much slower and tedious, it's just not worth the effort. Imagine if you had to sit outside someone's palisade for a week trying to pclaim something. You probably get run off. Oh, and the pclaim costs real monies.
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Re: Are there any MMOs on steam with infinite level cap?

Postby jorb » Sat Apr 28, 2018 7:24 pm

Onep wrote:
jorb wrote:Fine, but why aren't people troll building over your claim, or around it, &c?

I think it's because the game is sooo much slower and tedious, it's just not worth the effort. Imagine if you had to sit outside someone's palisade for a week trying to pclaim something. You probably get run off. Oh, and the pclaim costs real monies.


Hmm, interesting.
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Re: Are there any MMOs on steam with infinite level cap?

Postby Jalpha » Sun Apr 29, 2018 12:25 am

jorb wrote:How does siege work in wurm?

jorb wrote:Fine, but why aren't people troll building over your claim, or around it, &c?

Wurm raids are obscene, or were. To begin with the only way of making an effective wall is by terraforming as steep and high a cliff as possible around your base. You then construct buildings on top so the wall cant be unterraformed allowing access to your base. Your ability to climb steep slopes, and your movement speed upon them is skill based. Archers shoot out of windows and thornbushes are usually planted on the slopes as well. The raiders arrive, if surprise is not with them they will be slaughtered scaling the dirtwall trying to break apart the structures on top with sledgehammers, fairly certain there is seige equipment like catapaults also which help but I didn't have the stats to be on the engineering crew. Once enough structure on top of the wall has been removed the players move in and begin excavating the side of the dirtwall so the zerg can enter, smash everyones personal property and loot the place. Often the top PvPers will enter the base as soon as enough structure wall has been cleared and a path provided for them up the dirtwall. They then offer cover for the sappers at the base of the wall.

It also costs RL monies to maintain a village claim or to hire spirit warriors who guard it. Towers can be built also and spawn NPC guards, number dependent upon quality. These offer some protection, they respawn and put up quite a fight but they must all be defeated to access the town village idol equivalent and extract the money stored inside to provide upkeep for the claim and guards. Usually this is the intent of a raid on the PvP servers and provides sufficient reward that the effort of destroying every structure in the base is in most circumstances not considered worth the required investment of time.

Overlapping claims and requiring a separation boundary between claims prevent claimed troll building which leaves structures vulnerable to attack, and the way PvP works you are going to be lugging carts of equipment and components for anything you want to construct because people clear the area around their fort for LoS. How difficult any piece of a structure is to destroy is determined by its quality. So you can waste a rare high quality node making an average quality structure quickly (hah quickly, don't forget logistics), or you can spend hours polishing, filing and chipping the hundreds of individual stone blocks required to construct any structure capable of withstanding a dedicated assault.

The PvE servers are rife with reclusive hermits with bad attitudes because noobs are messy. Trolling and even griefing to an extent does occur however they have volunteer GMs. Regardless some interesting situations arise as a result. Before the old F2P server was shut down almost all the potential animal spawns were in pens nobody except the owner could access. This made it incredibly difficult as a new player on this server and the animal hoarders exploited the situation for profit.

Edit: I thought I should mention that PvP on the PvE servers consists of isolation and secrecy, resource deprivation, the free market, and utilizing terrain and other in-game objects to create covert barriers and obstacles. Griefing occurs, like someone stomping all the grass around someones home to dirt so they cant forage and animals wont spawn but this is usually rectified fairly simply by the GMs.
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Re: Are there any MMOs on steam with infinite level cap?

Postby CTheRain » Sun Apr 29, 2018 5:45 am

jorb wrote:
Onep wrote:
jorb wrote:Fine, but why aren't people troll building over your claim, or around it, &c?

I think it's because the game is sooo much slower and tedious, it's just not worth the effort. Imagine if you had to sit outside someone's palisade for a week trying to pclaim something. You probably get run off. Oh, and the pclaim costs real monies.


Hmm, interesting.


On a side note CAPTCHAs with incentives works good against bots. Complete CAPTCHA get more FEPS or LP studies faster for 30 minutes or something. RPG MO uses this system and it works very well.

Also RPG MO has infinite level cap but the leveling system is similar to Runescape so you or your grand kids will never achieve past level 300.
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