julian12it wrote:Combat turned system just doesn't sound right for Haven. "Hey come play Haven and Hearth, a open world PVP game that's turned based!" In my opinion, turned based just makes the game more stats dependent if anything. "First one to hit and has more stats wins" - Everyone if it turns, turned based. Being able to move and maybe even get your group to flank your enemies is one of the best feelings of this game.
jorb wrote:The running server is the test server.
sMartins wrote:Super mobs to fight, stealth, ambush mechanics, tactics, tracking, dungeons etc.. etc..
Lyrroth wrote:sMartins wrote:Super mobs to fight, stealth, ambush mechanics, tactics, tracking, dungeons etc.. etc..
you live under impression of turn based combat, but it's very limiting type of combat. It wouldn't work for haven in any case or shape. It would cause far more trouble than it is now. Instead of using your imagination to see how "cool it would be" try to put your train of thoughts opposite way and see how terrible it would be.
EVERYTHING You said would work better as NON-turn based combat. You can't be as flexible with turn based combat as with normal one. Also, stealth? How do You see it? Getting invisible, attacking someone from behind which turns combat, or You go invisible and suddenly someone knows He's being attacked since world turned into turn based combat? Not to say how much alt shit this is exploitable.
Also, for people with directional or aoe attacks, I'm so afraid that would turn just into who has better bot on top...
Lyrroth wrote:EVERYTHING You said would work better as NON-turn based combat.
Aceb wrote:let me remind you both games You said are both single players, not MMOs or even multiplayer of any sorts. you have no idea how it would turn out with players, not dumb "ai"
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