Potjeh wrote:Average lifespan of a village should be like four to six months. Average lifespan of a character should be one to two months. Basically Rust on a longer scale. Everything eventually gets lost to PvP. I think it's more fun to go out with a bang rather than slowly fade out due to everyone in the village borequitting. And this style facilitates people joining and quitting mid-world, and then maybe rejoining after a hiatus, so it's much better suited to the infinite world design goal than the current system.
MightySheep wrote:grindy open world pvp games are never massively popular
jorb wrote:MightySheep wrote:grindy open world pvp games are never massively popular
EVE?
Zentetsuken wrote:Well here is what I don't understand. I am in favour of capping shit in some way or another. But what happens if a world lasts for this long and there was a cap at 200 for example. Starting at 6 months or less people would hit it, and then the rest of the population would slowly trickle towards the 200 mark. After a year anybody who played even casually for a fair part of the world would be at max stats. What happens now? Is the game more about going to siege and destroy your neighbours so his quality spiral is hopefully hindered and he has to start stockpiling again? Wouldn't everybody have mostly everything they need after a certain point? All people would need to do is keep a bit of metal stockpiled to make new armours when something breaks. Is it even possible to destroy somebody enough that they would legitimately have to start over from scratch? Why would I want to risk my character dying if there is absolutely no point in stealing stuff from other villages? If I'm max stat and have a fair village and most of our crafts are max stat then what exactly do you do then?
Granger wrote:That's why I suggested to have the players work against a ceiling that pushes back (stat decay), but such ideas seem to have the same problem that parties as here in germany that are genuinely interested in making politics for the 90% have: everyone seems to be seeing himself as on the king of hill so any stuff that's remotely bad for the top 1% must be bad in general.
Zentetsuken wrote:It's like working out, if you hit the gym for a few months you get super strong, but if you stop you get weak again.
jorb wrote:MightySheep wrote:grindy open world pvp games are never massively popular
EVE?
vatas wrote:World 8's horrendous payment model has to be mentioned. Massive amount of people were hyped for Hafen and were then turned off by effectively having to pay to play. They may not know it has been since (more or less) fixed. I think we at least lost many Legacy veterans who haven't returned.
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