2d0x wrote:Without restarting the world?
Yes, they did it last world when things were going slow. They just add more land to the edges of the already existing world.
2d0x wrote:Without restarting the world?
2d0x wrote:Castille wrote:Then why do we have tokens and hats?
Now imagine a situation that there are other bases right next to your base. You go hunting, but 50 people are already hunting there. You go for resources, but they are all closed by other people's claims. And so on. Your cozy world collapsed and it makes no sense to spend money, is not it? And not the fact that other players will buy hats and tokens.
Castille wrote:... The whole point is interaction and conflicts with other players...
2d0x wrote:Not for all! For some, the absence of conflicts is preferable.
Adder1234 wrote:2d0x wrote:Not for all! For some, the absence of conflicts is preferable.
Seriously, are you sure that this is the game for you?
2d0x wrote:Castille wrote:Then why do we have tokens and hats?
Now imagine a situation that there are other bases right next to your base. You go hunting, but 50 people are already hunting there. You go for resources, but they are all closed by other people's claims. And so on. Your cozy world collapsed and it makes no sense to spend money, is not it? And not the fact that other players will buy hats and tokens.
Riou1231 wrote:Then what would be the point of an MMO if there is no contest between players when it comes to resources? For example, in a game like Runescape, resources like monster spawns and especially boss monsters are highly contested. If there's already someone there, you hop to a different world (or server in this case). If you don't want to find another server, then you crash the person who's already there and it becomes a contest of who gives up the spot first. In the case of Haven, if you find that your current area is overpopulated, then you find somewhere else. Haven is MASSIVE, and with the addition of oceans, the scale of the map will become even larger. I highly doubt that you aren't able to find a cozy corner someplace in the world to isolate yourself from everyone else since that seems to be your idea of an MMO. If it so happens that there's not enough space, then the devs can simply expand the world by adding additional supergrids. Something like that's already been done even in Legacy Haven.
2d0x wrote:Riou1231 wrote:Then what would be the point of an MMO if there is no contest between players when it comes to resources? For example, in a game like Runescape, resources like monster spawns and especially boss monsters are highly contested. If there's already someone there, you hop to a different world (or server in this case). If you don't want to find another server, then you crash the person who's already there and it becomes a contest of who gives up the spot first. In the case of Haven, if you find that your current area is overpopulated, then you find somewhere else. Haven is MASSIVE, and with the addition of oceans, the scale of the map will become even larger. I highly doubt that you aren't able to find a cozy corner someplace in the world to isolate yourself from everyone else since that seems to be your idea of an MMO. If it so happens that there's not enough space, then the devs can simply expand the world by adding additional supergrids. Something like that's already been done even in Legacy Haven.
For example, Minecraft satisfies many desires and requirements.
Castille wrote:Ahh now i get it, you are a troll
2d0x wrote:Castille wrote:Ahh now i get it, you are a troll
Just because you have no convincing arguments? О_о
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