CSPAN wrote:PvP won't be successful until caps are put in place.
There were no caps in Legacy, and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
CSPAN wrote:PvP won't be successful until caps are put in place.
jorb wrote:CSPAN wrote:PvP won't be successful until caps are put in place.
There were no caps in Legacy, and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
Colin500 wrote:People had to forage curios as many were superior to the craftable curios, at least that is one of the few reasons.
jorb wrote:CSPAN wrote:PvP won't be successful until caps are put in place.
There were no caps in Legacy, and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
dafels wrote:There was einher buff and personal beliefs change/tradition slider that helped the pvp out alot, I think you got it right back in legacy.
jorb wrote:-snip- and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
borka wrote:jorb wrote:-snip- and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
Growing majority isn't interested in PvP
Many ppl even don't hunt anymore because they don't like that Tactical Mini Deck Game which is "Combat"
PvP is overvalued ...
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