>or at least a game where I don't have to fight the client to get anything done
This has been a longstanding contention with loftar. The community hates vanilla client and uses customs because of that.
> I am told that this is meant to be different for "what you're used to" and "i dont know what game you come from". It's true that I don't know what a pre-wow mmo is supposed to look like, because my only experience with pre-wow mmos is bouncing hard off of every private server game I have ever tried.
The only game that's "sorta similar" is Ultima Online I'd say. At this point I don't think it's even fair to expect new people to have played that so I call haven a unique butthole sandpapering experience.
> I also don't know what wow looks like, because I despise monoculture and go far out of my way to avoid it.
Tbh, doesn't matter one lick. This game and wow share the use of hotkey slots and that's about it.
> My reference points for multiplayer games are Freelancer, Neverwinter Nights, the near-defunct Allegiance, and the Freespace 2 modding community. I don't like what the fanbase is implying with "what game you come from".
I think the reason they say that is because like all MMOs there's a sort of unspoken understanding of what to expect from the game and how UI works. This helps people move from game to game within the genre (like how CTRL is, or was in my day when I could physically play those games, almost always default crouch in FPS). This is not an excuse, we've wrestled with the devs about the unintuitive and archaic user interface. I don't think it could modernize, but it could be better and better explained.
> Meanwhile the players fragment themselves into small, tight-knit discord groups that hide everything while they plot and scheme against each other.
This is actually a very new phenomena between the majority of the playerbase, big factions will always scheme/plot/hide things in a sandbox pvp game. See EVE as another example. Factions make up a very tiny amount of the total playerbase though. Between realms encouraging localization and discord making splinter groups so easy and convenient the game has become very quiet if you don't know where to go. I feel the forums have quieted a ton considering the number of players. Honestly it's mostly just the old guard who still come here and the odd newbie.
I'm not sure there's a good answer to this, but I was just complaining about this to a friend last night. "Go find a good realm!" isn't something that's realistic to expect of a newbie in a sandbox game. They get very attached to their first base. Global chat is a horrible idea too considering the game pop has gotten a little too big. Later game there will be fewer realms that should cover everything, but that's not really helping the first 3-4 months of a world.
The problem is that localization adds a lot to the game in its own way, and is important to PvP dynamics. I don't see a good solution other than to kill discord.
> There are people out there who have sold their house and their 401k so they have money to make the game that they want. Having run into such commitment I consider it perfectly reasonable to weigh small-time projects against big budget devs, and Seatribe is not meeting that standard.
Gonna be completely honest, budget is not the problem. The devs aren't really willing and/or able to work with others. This has been a longstanding issue that has slowed game development progress. At the very least it would help the client re-write and ui overhaul if they had more coding muscle. I don't know how much extra money they have to throw around, but I'm 100% certain it's not the problem. People from the community have offered to help at no cost and been turned down. That said I'm not certain how "quality" those coders have been, but surely one of them could have been useful somehow. Also several of the issues in vanilla client have been rejected as valid complaints by the devs due to aesthetics, which make the game significantly less playable (no grid mode, despite it being quite important for base design).
Besides which, they've developed this game from their parents basement since they were in college. Their financial situation isn't really privy to the playerbase, but they've not had much else in their working life other than haven to have accumulated assets to pawn off. You can't squeeze water from a rock as they say.
> I think i'll go back to dark souls pvp now. It's more pleasant then this
This is literally the only thing you've said that I think you're blowing smoke out your ass. Sure everything else you were particularly hostile over, but I'll forgive that because this game makes people rage when it goes bad for understandable reasons. I lost a 1500hr character back in W5 and I remember how that felt. But saying "I'm going to go back to playing a massively popular triple A game because it's more fun" is a pretty hollow and petty statement.
We get angry rant quit letters more or less every world start, sadly some of the complaints can't change and others the community has wrestled with the devs over for a long time. For the most part they have points that are worthwhile, but the expectation that the community has never tried to raise them to the devs has always struck me as odd. I've done what I could as a community member to help out newbies in the past, but development has been moving fast enough that I hate how fast my 100 hours of guide writing gets out-dated. Due to my wrist injuries typing that much becomes very painful, and I don't feel haven is suited to video guides.
Anyway, that aside, I do hope you find games that make you happy. Sorry this isn't the game for you, I've had many friends get turned off the game for various reasons so I know full well how hard it is as a newbie even with experienced players helping guide them.