
dafels wrote:Satiations are a unneeded feasting layer on top of hunger, I don't get why they stick with the system when obviously almost EVERYONE in the game hates satiations. I mean they could have just sticked with hunger, like it was before without making the game MORE TERRIBLE
loskierek wrote:someone could prepare you cupboards of pies or cheese and u would give him an upgrade at anvil or some nice tree seeds, now the only trade a lowly hermit can hope to do is camp some local ress and hope they are not botted or pay with tokens which is missing the point of trade.
azrid wrote:dafels wrote:Satiations are a unneeded feasting layer on top of hunger, I don't get why they stick with the system when obviously almost EVERYONE in the game hates satiations. I mean they could have just sticked with hunger, like it was before without making the game MORE TERRIBLE
They have already explained what you don't understand. Getting people to eat more variety food groups is the goal with satiations. More logical would be to remove hunger not satiations although hunger isn't really an issue to anyone competent.
They were considering adding catch up mechanics to stats so people like you can jump back into it without having to buy a character.
Removing satiations would become even more problematic for them now that they added new drinks. Come again with your idea when you have solved these problems.
dafels wrote:satiations didn't improve the variety of foods being feasted, people just spammed the drinks and ate the same food, all satiations did was make all the process way more tedious, that was in world 10 and I am sure that nothing has massively changed in regards of that
Uriel wrote:And I like this world very much
Only thing that bothers me is cascade damage.
stya wrote:Uriel wrote:And I like this world very much
Only thing that bothers me is cascade damage.
Cascade damage is cancer, also those impossible quests because of missing items
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