tyrtix wrote:funny, after all at the top of the poll there are, with over 100 votes, infinite stat grinding, too tedious and hunger system (wich reflects itself in the first question, infinite stat grinding...).
A lot of people said in the forum that stat cap failed, but it seems that they're, again, the most vocal one. Seasons need polishing but they go into the direction of making different levels of play in game, and in fact may remove some of the tedium by giving us different things to do by time... thou this needs some more implementations.
Atm i think it's way too early to say if seasons are good or bad, let's get some more options on that and we'll see what happens.
because since forever try cry that infinite stats are bad while at the same time world 10 was the best world in terms of being possible to catch up
huge part of it played food markets mostly CF
but people cried it was b2p because of token = food while completely ignoring the fact that it was easy to get enough money to trade without token usage and that even big brains like felix could come back multiple times from death in relatively short time span and this world made it really huge issue to try and catch up as well as trade was significally harder due to travel requirements and needs