The world's first metiron cauldron

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Re: The world's first metiron cauldron

Postby MagicManICT » Fri Nov 08, 2019 9:36 pm

Let me ask you this: would you throw a fit over someone wearing a Ralph Lauren knockoff at a cocktail party, even to say... a major event like the Emmy awards or Oscars? If so, keep on. I'll step out of your way as this is obviously who you are. If not, why do you make such a fuss over a video game?
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Re: The world's first metiron cauldron

Postby Agrik » Sun Nov 10, 2019 1:20 pm

MagicManICT wrote:Let me ask you this: would you throw a fit over someone wearing a Ralph Lauren knockoff at a cocktail party, even to say... a major event like the Emmy awards or Oscars?
I don't care about Ralph Lauren, Emmy or Oscar cocktail parties.

MagicManICT wrote:If not, why do you make such a fuss over a video game?
Sorry, I've forgotten how to properly answer questions "why do you do X" which I do not do, so it may be not about the "fuss" you see somewhere. I wrote because I do care about game design being purposeful. A paid workaround to the gameplay you made yourself is a strange thing: either you're undermining your own work or you don't care about what you sell for money.
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Re: The world's first metiron cauldron

Postby MagicManICT » Sun Nov 10, 2019 5:32 pm

Maybe you don't care about who wears what. I certainly don't. I certainly don't care about cosmetics in a game that have zero real value, either. Maybe the point is that there is an equivalency here between some dressed up items in a game and some thousand dollar dress some celebrity wears to some extravagant production. At least that dress might survive a thousand years. This cauldron? It survives until the end of this world, on average, probably another 3-6 months.
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Re: The world's first metiron cauldron

Postby Headchef » Sun Nov 10, 2019 5:41 pm

MagicManICT wrote:Maybe you don't care about who wears what. I certainly don't. I certainly don't care about cosmetics in a game that have zero real value, either. Maybe the point is that there is an equivalency here between some dressed up items in a game and some thousand dollar dress some celebrity wears to some extravagant production. At least that dress might survive a thousand years. This cauldron? It survives until the end of this world, on average, probably another 3-6 months.




wow thank you for this useless text here have another one
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Re: The world's first metiron cauldron

Postby Gensokyo » Sun Nov 10, 2019 9:52 pm

MagicManICT wrote:Maybe the point is that there is an equivalency here between some dressed up items in a game and some thousand dollar dress some celebrity wears to some extravagant production.

Yes, the equivalency of an instant purchase versus spending hours defending an objective and (potentially) risking your character that you've put months+ of time into.
Cosmetics in a good amount of games are heavily held at a high pedestal despite offering no real "value" due to them being achievements and showcases of your dedication and/or skill.

Sure, you could bring up a dumb and bizarre comparison that the money used to buy the dress by itself also requires time and dedication, but before you do any of this, I heavily urge you to google the meaning of "equivalent" and think longer the next time you think about posting such rubbish.
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Re: The world's first metiron cauldron

Postby Agrik » Mon Nov 11, 2019 12:27 pm

MagicManICT wrote:Maybe the point is that there is an equivalency here between some dressed up items in a game and some thousand dollar dress some celebrity wears to some extravagant production. At least that dress might survive a thousand years. This cauldron? It survives until the end of this world, on average, probably another 3-6 months.
My point was about consistency of game design. In this context it doesn't matter if an object "has" some value (value is only an agreement, e.g. money have no inherent value, but I digress), or whether people really see it as important. It matters that the game supposedly having some value (at least because it's commercial) holds the material acquiring process as important, i.e. you're not granted with any of the colors at will. And then players are offered to ditch the part of a game mechanics for a personal fee to developers. So it really doesn't matter if it has real value or not, in any case one of two opposite decisions happens to be groundless.

Which is either a mistakenly inconsistent design or an attempt to market two mutually opposite... things?.. at once. I think any case is a thing worth caring if you play the game.
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Re: The world's first metiron cauldron

Postby DDDsDD999 » Wed Nov 13, 2019 1:27 am

MagicManICT wrote:Let me ask you this: would you throw a fit over someone wearing a Ralph Lauren knockoff at a cocktail party, even to say... a major event like the Emmy awards or Oscars? If so, keep on. I'll step out of your way as this is obviously who you are. If not, why do you make such a fuss over a video game?

Do you try to make such useless posts or does it just happen?
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Re: The world's first metiron cauldron

Postby MagicManICT » Wed Nov 13, 2019 3:32 am

DDDsDD999 wrote:Do you try to make such useless posts or does it just happen?

What can I say. I try to find an outlandish example to make someone's views on something to be silly, and sometimes I fail. As far as useless... no more so than yours or the previous post identical to it.
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