by tyrtix » Thu Jan 30, 2020 1:57 am
as someone already said, every player have different playstyles...it's known to the game designers that there are at least three major playstyles, one of them is the "explorer": getting into new places, finding potential "secrets" or better places, that's exploring, and a brand new world is all about exploring for a while.
I never got really involved into pvp fights, i don't like them because more often than not pvp does not have anything to do with your "capabilities" at playing, but with an awful lot of trickery with bots, time played and things accumulated by players and so on, so there's no way at all to be competitive in pvp if you don't dedicate all the time you have to that single thing.
These elements says a lot about how and why there's not much fuss about world resets, but there's a lot of problem into players raiding your base or killing you, even with the new mechanics in place...lol, if we don't get rage we also miss some combat moves, i don't get it for real.
Wish to add another thing or two: for some players, especially hermits or small communities, playing lowly is a thing. Getting killed, and inheriting a few of the skills you had, is already bad, worse than that is the annoyance of having to rebuy all the skills and getting all the discoveries again, and on top of that, there are deaths in wich you cannot get back your corpse anyway.