Question for people who don't like permadeath

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Re: Question for people who don't like permadeath

Postby LaserSaysPew » Thu Jan 30, 2020 1:35 am

New fresh world means the joy of discovery: finding a new place to live, what qualities are nearby, resources in your cave, searching for water, exploring the land around you, meeting your new neighbors(which means either a friendship and trading or a conflict, both are awesome)
Dying brings no such thing, you simply lose stats and discoveries.
I die pretty much every world, that doesn't make me stop playing but it still feels pretty shitty, especially since I'm a hermit and death makes me softcap every industry in my base. Even w11 death in a beaver dungeon with 2 quests left on 5th or 6th credo didn't stop me. Unlike w11 itself with all those "stop enjoying yourself!" changes.
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Re: Question for people who don't like permadeath

Postby tyrtix » Thu Jan 30, 2020 1:57 am

as someone already said, every player have different playstyles...it's known to the game designers that there are at least three major playstyles, one of them is the "explorer": getting into new places, finding potential "secrets" or better places, that's exploring, and a brand new world is all about exploring for a while.
I never got really involved into pvp fights, i don't like them because more often than not pvp does not have anything to do with your "capabilities" at playing, but with an awful lot of trickery with bots, time played and things accumulated by players and so on, so there's no way at all to be competitive in pvp if you don't dedicate all the time you have to that single thing.
These elements says a lot about how and why there's not much fuss about world resets, but there's a lot of problem into players raiding your base or killing you, even with the new mechanics in place...lol, if we don't get rage we also miss some combat moves, i don't get it for real.

Wish to add another thing or two: for some players, especially hermits or small communities, playing lowly is a thing. Getting killed, and inheriting a few of the skills you had, is already bad, worse than that is the annoyance of having to rebuy all the skills and getting all the discoveries again, and on top of that, there are deaths in wich you cannot get back your corpse anyway.
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Re: Question for people who don't like permadeath

Postby NeoBasilisk » Sun Feb 02, 2020 1:18 am

MagicManICT wrote:
NeoBasilisk wrote:There's not much fun about getting killed by 3 random guys you've never seen before when you just wanted to get some water from a well. You go back to doing whatever you were doing before except now your stats are fucked.

Never happened to me. I know it has to some, but it's not a universal experience.

It has happened to me. In fact, as a new player in world 7, every time I encountered a stranger in the wild, I was immediately aggro'd and killed. Why do you think auto-hearthing at first sign of an unknown player was such a popular feature in clients for so many worlds?
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Re: Question for people who don't like permadeath

Postby MagicManICT » Sun Feb 02, 2020 2:19 am

NeoBasilisk wrote:Why do you think auto-hearthing at first sign of an unknown player was such a popular feature in clients for so many worlds?

I know why it was such a popular feature back then. Don't get me wrong. I know a lot of people had issues, and still do. I just wasn't one of them, and consider myself lucky for that. It seems to come off as this was the only "new player experience" of the game, when it wasn't. Haven today isn't the game from 5 years ago, though. I'm a bit torn on it. I miss some of the trepidation of encountering strangers, but on the other hand, it makes for more relaxed engagements, and people are more likely to be social. I miss the fear of encountering dangerous wildlife beyond "damn, now I have 70 points of wounds I need to find medicine for." I don't miss logging in to a bear tearing my face off because I was in the middle of paving my village so I wouldn't have to worry about a bear spawning on it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Question for people who don't like permadeath

Postby julian12it » Mon Feb 03, 2020 4:39 am

I understand that many players have different play styles, but we have to understand that the game is an open world sandbox game. Because of it being open world, you're allowed to literally play how ever you want it. Death is in every game to be honest, but it's not as penalizing in most. I feel that the beauty of this game comes from those who pick what they wish to do (Farmer, warmonger, etc.), but politics is something EVERYONE has to play in this game. Whether you have a voice or not, you have to keep up with what's occurring in the game to understand if you should be worried or not. I don't feel that players should be able to avoid death as it's something that'll naturally occur. Permadeath, in my opinion, is what brings a lot of players to this game and it shouldn't be frowned upon.
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Re: Question for people who don't like permadeath

Postby Undefined » Tue Feb 11, 2020 12:07 pm

I'm a big supporter of perma-death in games usually, but I think for a game like Haven which requires so much time investment paired with a hugely punishing environment it just doesn't mesh well. Over the years I've had characters I've invested months of my time into die almost instantly with absolutely no way to prevent it both from environmental aspects such as unannounced troll spawn and getting pwned in PvP and it stings hard. I'm all for systems such as opt-in PvP perma-death paired with non-consensual PvP with large losses and inconvenience as a result.
After my first world or two I learnt that the most important thing to invest time on is creating the infrastructure to develop characters rapidly over simply developing characters.
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Re: Question for people who don't like permadeath

Postby Enjoyment_2 » Tue Feb 11, 2020 12:18 pm

julian12it wrote:we have to understand that the game is an open world sandbox game. Because of it being open world, you're allowed to literally play how ever you want it.

it is only true for an ideal hypothetic open-world sandbox game.
but in any practical case - your playstyle is always limited by game-mechanics created by real ppl's vision and abilities (devs). So it is not fair to say "you're allowed to play however you want" w/o adding "as far as it is possible in current game mechanics"
and proper sandbox should be always focused on the balance between easy-to-kill and easy-to-protect, because if not - it will lead to either "too many wolves" or "too many sheeps" - both of them are lethal for ecology.
IMHO
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Re: Question for people who don't like permadeath

Postby Zentetsuken » Tue Feb 11, 2020 4:30 pm

Enjoyment_2 wrote:
julian12it wrote:we have to understand that the game is an open world sandbox game. Because of it being open world, you're allowed to literally play how ever you want it.

it is only true for an ideal hypothetic open-world sandbox game.


your ideal hypothetical open-world sandbox game.

Enjoyment_2 wrote:but in any practical case - your playstyle is always limited by game-mechanics created by real ppl's vision and abilities (devs). So it is not fair to say "you're allowed to play however you want" w/o adding "as far as it is possible in current game mechanics"


Are you bored? Just trying to raise your post count? Or do you honestly believe that statements like this need to be clarified with preschool level stipulations that are obviously omitted because they are 100% implied due to the writer assuming you are not fully pants-on-head retarded?


Enjoyment_2 wrote:and proper sandbox should be always focused on the balance between easy-to-kill and easy-to-protect, because if not - it will lead to either "too many wolves" or "too many sheeps" - both of them are lethal for ecology.
IMHO


Again, your version on a proper sandbox. Many sandbox games don't even deal with death at all.

Haven should focus on what the devs want to focus on and what the players ask for. A true snadbox game like this has 100s of avenues for development and balance.
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Re: Question for people who don't like permadeath

Postby Enjoyment_2 » Tue Feb 11, 2020 6:30 pm

are you fucking blind or just stupid AF?
I was arguing to statement I quote. If you too dumb to understand what ppl talks - shut up and go get some education.
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