The amount of players lately

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Re: The amount of players lately

Postby WESKERBOY » Fri Nov 13, 2020 5:02 am

Game needs more content. Im talking about account related content, in that way people be encouraged to achieve something besides a larpy base (wich is great) and the endlws grind (wich is great too) but account related content such as trophys, aesthetics, advantages will make a huge diference at least for those who quit after a wipe out. We need more dungeons and even some easier for hermits (like events related to player while other dungeons the harder ones are public for big factions or a group)
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Re: The amount of players lately

Postby wafflecat » Sun Nov 15, 2020 3:46 pm

boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.


What the fuck
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Re: The amount of players lately

Postby vatas » Sun Nov 15, 2020 4:42 pm

Honestly anyQ glass is kind of a non-issue, you can make tons of q1 kilns with an alt at nearest shore and burn qq10 blocks in them to get ton of ashes, then boil them into lye in q1 clay cauldrons in the corner of your base.
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Re: The amount of players lately

Postby Rebs » Sun Nov 15, 2020 8:40 pm

for me its..

Survival, hafen has zero survival aspect to it. you can live pretty happily for 6-12 months without a wisp of death, and pvp really is the only threat now which is rare. people may moan at dying but it makes replayability. it gets stale being in one village one character, one area. in legacy, a simple fishing trip (which you would always be on edge) could lead you to your death and which also could lead to a restart. which meant players can feel that early game play again. it was all about "how long can i survive this time". I literally spent 2 months in this world without palisade walls.

following that point is getting too comfortable.. The best part of this game was fear. not knowing if you were gonna wake up with all your stuff gone. or getting murdered by a boar on a bad hunting trip. once you set up your base, there is no stopping you going to the late tech stuff but time and effort.

This is why I quit after 3 months and come back a few months later and start a new character.
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Re: The amount of players lately

Postby telas » Tue Nov 17, 2020 4:15 am

wafflecat wrote:
boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.


What the fuck

lol.
dude. you need to control your anxiety before enjoy a game xD
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Re: The amount of players lately

Postby Clemence » Tue Nov 17, 2020 6:10 am

we all are exhausted IRL, be nice to each other ( and if survival=more bees, no thx)
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Re: The amount of players lately

Postby WESKERBOY » Tue Nov 17, 2020 6:14 am

telas wrote:
wafflecat wrote:
boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.


What the fuck

lol.
dude. you need to control your anxiety before enjoy a game xD


X2 xD what, one important aspect of the gane is realism, u Want more glass stock pile as with everything else, dont ask for easier life ask for quality of life bro... Also u can make lye slowly if couldron runs out of fuel or Walter it wont reset the process
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Re: The amount of players lately

Postby CSPAN » Wed Nov 18, 2020 7:49 pm

Endgame content is stale and repetetive, and most people quit after getting their initial base set up. As playercount drops off you don't see people outside while boating, and that removes a lot of the fun. It's a problem that plays into itself. One group of players quit, then another drops off because their area isn't as active, then more quit because they see no one is playing. Eventually the world feels barren and you're genuinely surprised to see another player.

Meteors and lvl 9 mineholes are insanely unbalanced and only small groups of people get access to the top levels of content, which isn't fun for everyone else. Kingdoms are another example of content that only a handful of people ever get to experience, yet it gets updates somewhat regularly based on one or two player's feedback.

Small/boring updates that no one asked for, or getting no updates for a month+ starts to wear on people. Also weird tone-deaf responses from the devs where they don't understand why the user would want a scalable/movable minimap or gridlines is discouraging to say the least. They've recently added these features to the default client, which is great, but it took like 10 years?

Jorbtar seems to be losing interest in their game/community, and it's sad to see.


And to boil it down further from one group of players quitting leading to other players quitting, on the village level after a few months of people investing into their role via stats and CREDOS certain members become very very hard to replace without delegating the task onto others or yourself. So as time goes on, someone is going to quit, their job is vital and they have months of stats/credos for the job and are simply too hard to replace, so you take on their job, then you quit because you're overworked. The domino effect almost always starts with the farmer. Our farmer quit and our entire village quit within a week or two.
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Re: The amount of players lately

Postby MagicManICT » Wed Nov 18, 2020 8:10 pm

CSPAN wrote:The domino effect almost always starts with the farmer.

Farming sucks. I keep saying it needs to be done in a way that everyone can contribute a little... then it'll be like that chore in some other games that nobody wants to do, but it can at least be called "let's all get together and hang out in voice for a few hours while we do this chore once or twice a week."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: The amount of players lately

Postby azrid » Fri Nov 20, 2020 4:59 pm

Public custom clients are ded.
The only remaining faction is harassing players for rl money and taking over bases on the main continent.
Natural population decline.
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