boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.
wafflecat wrote:boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.
What the fuck
telas wrote:wafflecat wrote:boreial wrote:Another factor to add in to player drop off is the continuing adding of content that seems to only add tedium. (case in point) the semi recent glass mechanics, ( previous to make a demijohn you needed raw glass, 1 sand and a crucible) Now you Molten Glass, which requires the addition of Lye, which requires too much time to make if you wanted a piece of glass the same day. It is these little things that add up and make Haven not so much a way to relax (which is what games are for) into more of a chore to accomplish anything before having to deal with actual life.
What the fuck
lol.
dude. you need to control your anxiety before enjoy a game xD
Endgame content is stale and repetetive, and most people quit after getting their initial base set up. As playercount drops off you don't see people outside while boating, and that removes a lot of the fun. It's a problem that plays into itself. One group of players quit, then another drops off because their area isn't as active, then more quit because they see no one is playing. Eventually the world feels barren and you're genuinely surprised to see another player.
Meteors and lvl 9 mineholes are insanely unbalanced and only small groups of people get access to the top levels of content, which isn't fun for everyone else. Kingdoms are another example of content that only a handful of people ever get to experience, yet it gets updates somewhat regularly based on one or two player's feedback.
Small/boring updates that no one asked for, or getting no updates for a month+ starts to wear on people. Also weird tone-deaf responses from the devs where they don't understand why the user would want a scalable/movable minimap or gridlines is discouraging to say the least. They've recently added these features to the default client, which is great, but it took like 10 years?
Jorbtar seems to be losing interest in their game/community, and it's sad to see.
CSPAN wrote:The domino effect almost always starts with the farmer.
Users browsing this forum: Claude [Bot] and 2 guests