two main types of players

General discussion and socializing.

Re: two main types of players

Postby Pommfritz » Fri Dec 10, 2021 11:20 pm

telum12 wrote:
maze wrote:A lot of the content in this game can be bypassed by simply just stuffing your player with infinite food. q10steel sword? q200 steelsword? does not matter to much with 5000 str what adds dmg.
Dungeons? why do them or when you want to just have a tons of con and you can pretty much just tank everything to death.


This is the most retarded take ever.



thanks for writing this so I can just +1

I give up xD
User avatar
Pommfritz
 
Posts: 360
Joined: Wed Sep 16, 2015 6:00 pm

Re: two main types of players

Postby telum12 » Sat Dec 11, 2021 1:51 am

DoctorCookie wrote:Not everyone wants to have communal crafters or share accounts to "win." This meta is also not intended. Just because you see something only from one perspective doesn't make someone else stupid or retarded. These takes are just not edgy anymore.


I was calling him retarded for his claim about how damage calculations work. Namely, he claims that the difference between a q10 sword and a q200 sword does not matter if you have 5000 str, which is incredibly wrong.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.

Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
User avatar
telum12
 
Posts: 430
Joined: Mon Mar 12, 2012 10:36 pm

Re: two main types of players

Postby WowGain » Sat Dec 11, 2021 4:05 am

people with the attitude of a silverfish rarely care to change their attitude, its why they act like silverfish in the first place
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
User avatar
WowGain
Under curfew
 
Posts: 1046
Joined: Fri Mar 07, 2014 2:09 am

Re: two main types of players

Postby Southpaw » Sat Dec 11, 2021 5:53 am

im not sure what im more jaded about, the state of the game or the state of the playerbase tbh

for every glow-up example of someone turning from a retard or nothing at all to a semi coherent contributor to the forums you get at least one shubla-lite or at least 5 shubla tier posts

i could barely read anything from OP without getting frustrated because i feel like i'm seeing way too many people make a hard line in the sand of "i'm a casual and i can never ever even vaguely defend myself against you sandbox bullies!"
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
Southpaw
 
Posts: 212
Joined: Thu Sep 22, 2011 2:17 am

Re: two main types of players

Postby DoctorCookie » Sat Dec 11, 2021 7:48 am

It really does not matter what anyone writes on these forums. The same few guys will twist any suggestion that moves the status quo needle. It starts with a semi new kiss ass giving very convincing anecdotal evidence about how nothing is wrong with the community as long as you take your beating and laugh, afterwards they are all pals and you learned so much. "Why are people complaining when, if you just had a palisade noone would ever grief you and in fact respect you and you would accidentally get 2000 strength in a month."
Then you get the "this is a Shubla type post" And why do the moderators allow such a thing.
Then comes the big paragraph from a known griefer who has admitted that they just want to kill the game, but in this paragraph are words.
Then comes the next few posts that call the OP a disgusting name, it starts with a sentence but depending on the popularity of the thread will end with several one word, gross terms.
It is tiring.
User avatar
DoctorCookie
 
Posts: 322
Joined: Tue Sep 05, 2017 3:28 am

Re: two main types of players

Postby algam » Sat Dec 11, 2021 8:38 am

Southpaw wrote:i could barely read anything from OP without getting frustrated because i feel like i'm seeing way too many people make a hard line in the sand of "i'm a casual and i can never ever even vaguely defend myself against you sandbox bullies!"


I understand you man.
I know I am beeing very cautions, but you should agree that the state of the game is such that best defence advice from forums can be resumed to "build palisade and don't talk to strangers outside it"
After I build my palisade I tried communicating with neighbours to create a village. Met a very good guy that gave me a good pickaxe but he was russian and communicating was difficult. Funnies discussion was with a neighbour who imediatelly he saw my alt entered his house, I did not understand why since he was already inside his palisade, refused to make kin and stopped talking after responding me that he does not want to trade
algam
 
Posts: 108
Joined: Thu Mar 04, 2010 3:11 pm

Re: two main types of players

Postby telum12 » Sat Dec 11, 2021 9:34 am

DoctorCookie wrote:It really does not matter what anyone writes on these forums. The same few guys will twist any suggestion that moves the status quo needle. It starts with a semi new kiss ass giving very convincing anecdotal evidence about how nothing is wrong with the community as long as you take your beating and laugh, afterwards they are all pals and you learned so much. "Why are people complaining when, if you just had a palisade noone would ever grief you and in fact respect you and you would accidentally get 2000 strength in a month."
Then you get the "this is a Shubla type post" And why do the moderators allow such a thing.
Then comes the big paragraph from a known griefer who has admitted that they just want to kill the game, but in this paragraph are words.
Then comes the next few posts that call the OP a disgusting name, it starts with a sentence but depending on the popularity of the thread will end with several one word, gross terms.
It is tiring.


It's almost as if the forums are inhabited by a myriad of individuals, each with their own opinion on things.

I personally think it's irresponsible to whine on the forums about certain mechanics of the game when you don't understand them. For example:

1. Maze basically implies that stats trivializes the game:
- He claims that with 5k str, it doesn't matter if you have a q10 sword or q200 sword. However, when doing damage with the weapon the q-scaling basically treats the q-multiplier as the geometric mean between str and q. That means that the "no difference" maze is spouting is, in reality, more than DOUBLE the damage. That claim is legit retarded. Please explain to me how it isn't, instead of being a whiny man-child crying about the evil people calling others names.
- He claims that dungeons become trivial if you have con because you just tank it. Again, retarded take. Having more HP might make you last longer, but it doesn't help you clear the dungeon nor will it help mitigate damage. Get a bad room in a beaver dungeon and you'll have a hard time clearing it with titan stats.
2. The whole shubla's take on how sieging works.

It's incredibly toxic to spout wrong information when you're criticizing something.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.

Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"

How could any hot-blooded male deny such a request under the circumstances.
User avatar
telum12
 
Posts: 430
Joined: Mon Mar 12, 2012 10:36 pm

Re: two main types of players

Postby WowGain » Sat Dec 11, 2021 10:04 am

telum12 wrote:It's almost as if the forums are inhabited by a myriad of individuals, each with their own opinion on things.

I personally think it's irresponsible to whine on the forums about certain mechanics of the game when you don't understand them. For example:

1. Maze basically implies that stats trivializes the game:
- He claims that with 5k str, it doesn't matter if you have a q10 sword or q200 sword. However, when doing damage with the weapon the q-scaling basically treats the q-multiplier as the geometric mean between str and q. That means that the "no difference" maze is spouting is, in reality, more than DOUBLE the damage. That claim is legit retarded. Please explain to me how it isn't, instead of being a whiny man-child crying about the evil people calling others names.
- He claims that dungeons become trivial if you have con because you just tank it. Again, retarded take. Having more HP might make you last longer, but it doesn't help you clear the dungeon nor will it help mitigate damage. Get a bad room in a beaver dungeon and you'll have a hard time clearing it with titan stats.
2. The whole shubla's take on how sieging works.

It's incredibly toxic to spout wrong information when you're criticizing something.


dude what can you even expect when the people vomiting out misinfo have never interacted with anything in this game beyond crop farming, maybe taming animals if they're really daring.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
User avatar
WowGain
Under curfew
 
Posts: 1046
Joined: Fri Mar 07, 2014 2:09 am

Re: two main types of players

Postby SnuggleSnail » Sat Dec 11, 2021 3:23 pm

DoctorCookie wrote:It really does not matter what anyone writes on these forums. The same few guys will twist any suggestion that moves the status quo needle.


I think I understand where this is coming from, and I vehemently disagree.

SnuggleSnail wrote:I would agree that the power difference between average players and the top 1% is way too big. As far as I'm concerned the average player may as well not exist, they're literally irrelevant of to me. Hundreds of you as you are now couldn't hope to do anything meaningful to me. That seems really bad


This is more or less the sentiment of every fighter I know. Most would say it in a far less cringe way, but the biggest problem for both good and bad fighters is that there isn't enough competition. There aren't people to fight, there isn't a reason to play after a few months.

Nobody likes the status quo. Everybody wants you to be competitive.

Usually when people are suggesting something to help in that regard and they get chewed out is because the basis for their suggesting is fucking retarded and based on assumptions. Nobody wants you to be blind, but the blind can't lead the blind.

If you don't understand how something works you can probably still contribute. How something makes somebody feel is genuinely good feedback. What people are stuck on is genuinely good feedback. What people couldn't learn or that isn't intuitive is good feedback. But if you act like you understand something, as if you're an authority and your needlessly long, needlessly complex, based on nothing retarded idea is for sure good I unironically think you should be bullied off of the forum/banned.

algam wrote:that best defence advice from forums can be resumed to "build palisade and don't talk to strangers outside it"


There's an entire sub-forum for asking questions. I don't remember ever seeing somebody ask how to PVP, escape PVP, or build good-against-siege bases
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 2995
Joined: Sat Oct 12, 2013 4:04 pm

Re: two main types of players

Postby maze » Sat Dec 11, 2021 6:32 pm

@telum12 you missed the point completely to a point that I'm wondering if you were playing an FPS game with such tunnel vision.
The point is you can rely on stats so much to a point that It trivializes much of the game.

I'm not even sure what people think I'm suggesting sometimes~ what I want is a game that worries less about player progression and more about the systems, community progression and content of the game.
Player progression trumps a lot of the game mechanics~ Alchemy, Foods, Gildings/clothing, dungeons, ect.

Sure we still need to build an anvil and raise it's Q along with the Q of the kiln and so on and so on.
But instead of raising a player up we raise food, a player, and number of other things to give stats temporally.

I should say "Early game player progression/ stat progression" should be less worried about and "late game player progression" be a thing we work towards doing once you have a settlement.
IE. dungeons already have a form of late game player progression, some wounds have late game progression, creedos are late game progression. They are something we work towards and make you care about your char and not want it to get killed.
But this stuff would ideally be part of the content in the game, so you would have to do them inorder to get them instead of the reverse getting that stats to do them.
I have gone over pretty much ever element in my own post about the matter~

again to bring it more onto topic. I find that there is players who want to do everything on their own, the hermits. then there is players who want to grind and be ahead, the faction players. but then there is also the community players who have a mix of veteran and new players. the community players quit when they rely on eachother to much, they also can't help anyone catch up as you'll always be behind; its a shit feeling to join a village and have to basiclly sit around for a week to a month to only work on stats.
I find people see this part as me whining about stats and not the core problem of a "a player joining a already very progressed world".

Again the problem at bay that algam trys to refer to, "facebook moms(casuals)" vs "snails(hardcores)". The only thing you can do is slow a hardcore down but that wont do anything really~ they will still be ahead. So why not give the ability to allow hardcores to give their items to casuals to allow them to be at the same level of other hardcores- would it not be in my right to do so? I can give them an account anytime(again another problem of the current system anyhow).

Last I want to state on the fact that I do understand the gameplay~ I did play this world; again the sword 10q vs 200q yes there is a difference of damage and yes they do have a varying degree of damage, the math for it is pretty fked tbh; but again the point was the stats trivialized the game. you go hit a bear with 5000str + steel sword~ the bear is pretty fked.
We can go into a rabbit hole of how hunting in general is buggy or how salt allows players to get to high to quickly, how whale is beyond fked for hunting and food eatting.
But I just want to bring more attention how stats/player progression needs to be stomped to allow a possible new gameplay to emerge.
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2633
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: BLEX [Bot], Claude [Bot], Google [Bot] and 50 guests