why was W8 so short?
wasnt that the first world in hafen?
w10 was community fair world, and i think the devs took some time off on that one
tripp6 wrote:why was W8 so short?
wasnt that the first world in hafen?
DDDsDD999 wrote:tripp6 wrote:why was W8 so short?
wasnt that the first world in hafen?
Yeah and it sucked ass. jorb and loftar developed the game for multiple years without any feedback. The game was so screwed up that it alienated a huge portion of the playerbase. There had to have been 100+ threads complaining about the terrible payment system alone. Then there was also the fucked up map and spawning mechanics. They had to restart the world fairly early on to stop hemorrhaging players, and they still took too long to do it.
DDDsDD999 wrote:tripp6 wrote:why was W8 so short?
wasnt that the first world in hafen?
Yeah and it sucked ass. jorb and loftar developed the game for multiple years without any feedback. The game was so screwed up that it alienated a huge portion of the playerbase. There had to have been 100+ threads complaining about the terrible payment system alone. Then there was also the fucked up map and spawning mechanics. They had to restart the world fairly early on to stop hemorrhaging players, and they still took too long to do it.
MagicManICT wrote:DDDsDD999 wrote:tripp6 wrote:why was W8 so short?
wasnt that the first world in hafen?
Yeah and it sucked ass. jorb and loftar developed the game for multiple years without any feedback. The game was so screwed up that it alienated a huge portion of the playerbase. There had to have been 100+ threads complaining about the terrible payment system alone. Then there was also the fucked up map and spawning mechanics. They had to restart the world fairly early on to stop hemorrhaging players, and they still took too long to do it.
I think the two biggest complaints were the change to 3D and the business model for income, and yeah, the number of threads complaining about the latter was just nuts. Most got consolidated into one megathread that's still stickied in C&I.
@wonder-ass: as much as I'd like to see a persistent world, I think I have come around to reluctantly agree with the more or less regular resets. They at least keep people coming back to check things out every once in a while.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Pommfritz wrote:I actually remember when I was new to the game and knew nothing about it, the game was actually really good and provided a ton of adventures. Got a wound? you'd spend a few hours figuring out to heal it. I can't recall most of it but every day I'd log in and had something I wanted to do or things I had to figure out got thrown at me and everytime you'd go on an hour long adventure to figure it out. Imo that was a ton of fun even tho it provided not much progress in most cases. Other games litterally have to force quests upon you to achieve this, in hnh this occurs very naturally for a new player and I think it's great.
Once those things become trivial tho and become a timegate (wounds, quality grind, feasting etc), it turns into a repetitive grind that can burn you out and the more you get into it the more you realise how broken some systems are and that makes people frustrated/angry.
So idk exactly what my point is but hnh has some great things going for it and only 2 devs that only have 4 eyes and 24 hours per day
wonder-ass wrote:Pommfritz wrote:I actually remember when I was new to the game and knew nothing about it, the game was actually really good and provided a ton of adventures. Got a wound? you'd spend a few hours figuring out to heal it. I can't recall most of it but every day I'd log in and had something I wanted to do or things I had to figure out got thrown at me and everytime you'd go on an hour long adventure to figure it out. Imo that was a ton of fun even tho it provided not much progress in most cases. Other games litterally have to force quests upon you to achieve this, in hnh this occurs very naturally for a new player and I think it's great.
Once those things become trivial tho and become a timegate (wounds, quality grind, feasting etc), it turns into a repetitive grind that can burn you out and the more you get into it the more you realise how broken some systems are and that makes people frustrated/angry.
So idk exactly what my point is but hnh has some great things going for it and only 2 devs that only have 4 eyes and 24 hours per day
i agree, all these concepts are fun when u first interact with them but sadly this game is designed in a way that u have to interact with these mechanics 1000 fucking times so it just takes all the fun out of it.
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