W16 Discoveries Thread

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Re: W16 Discoveries Thread

Postby Frantianno228 » Sun Nov 03, 2024 4:59 pm

new tree
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Re: W16 Discoveries Thread

Postby Zixxa » Sun Nov 03, 2024 5:37 pm

NOT sure if it was always case, but killing small animals with sling/bow doesn't cap them with your survival.

Not sure if it was intentional either.
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Re: W16 Discoveries Thread

Postby linkfanpc » Sun Nov 03, 2024 7:01 pm

Extremely good new early game cape.

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Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: W16 Discoveries Thread

Postby mamotromico » Sun Nov 03, 2024 7:06 pm

Zixxa wrote:NOT sure if it was always case, but killing small animals with sling/bow doesn't cap them with your survival.

Not sure if it was intentional either.


That has been the case for a while, that's how I hunt small animals since W14 I believe
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Re: W16 Discoveries Thread

Postby SoggyLithe » Sun Nov 03, 2024 10:43 pm

If it wasn't obvious to people already the Mighty Groves spawn all the trees in the biome as the same species, I don't know about all the same quality though.
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Re: W16 Discoveries Thread

Postby Miss_Min » Sun Nov 03, 2024 11:00 pm

mamotromico wrote:
Zixxa wrote:NOT sure if it was always case, but killing small animals with sling/bow doesn't cap them with your survival.

Not sure if it was intentional either.


That has been the case for a while, that's how I hunt small animals since W14 I believe


Pretty sure this is the same since the butchering tool hardcap came into force - you see the nice q30 bunnyrabbit, you mince it to garbage with your q12 axe :( - no more q improvement from following foxes around.

On a different subject and I don't want to jinx it if I'm wrong, but I'm going to anyway - has the timer on firebrands been tweaked? Because that was the most annoying thing ever, and it is potentially a major QoL bonus for the new people (and for people who find that the neighbours have destroyed their fireplace :roll: )
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Re: W16 Discoveries Thread

Postby VDZ » Mon Nov 04, 2024 1:06 am

This is a fairly subtle change, and I'm not sure if it applies to all trees, but the number of logs you get when you chop down a tree may differ now. Beech trees sometimes drop 3 logs.

tree size difference.jpg
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Re: W16 Discoveries Thread

Postby linkfanpc » Mon Nov 04, 2024 3:46 am

VDZ wrote:This is a fairly subtle change, and I'm not sure if it applies to all trees, but the number of logs you get when you chop down a tree may differ now. Beech trees sometimes drop 3 logs.

tree size difference.jpg


More specifically, all trees can vary in size now, and bigger trees give more items, drop more logs, and are of higher quality. If you find a Grove it will always be a Grove of one tree (IE nothing but a ton of Birch Trees in a Birch Grove) and there will always be one big mama tree.

Image

(Same tree just without seeds.)
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: W16 Discoveries Thread

Postby Otto_Ravensburg » Mon Nov 04, 2024 6:18 pm

Looks like bonus to abilities can't exceed base (trained) values of abilities. So wnen I had exploration=6 I received only +6 bonus from gildings even when actual bonus was +11
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Re: W16 Discoveries Thread

Postby wolf1000wolf » Mon Nov 04, 2024 6:20 pm

Otto_Ravensburg wrote:Looks like bonus to abilities can't exceed base (trained) values of abilities. So wnen I had exploration=6 I received only +6 bonus from gildings even when actual bonus was +11


This has always been the case.
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