The state of development of the object-controlled-objects

General discussion and socializing.

Re: The state of development of the object-controlled-object

Postby Sephiron » Thu Jan 09, 2025 7:19 pm

gravesmerch wrote:TIL Doom engine couldn't handle 1 floor on top of other, reminded me of OCO
https://racenis.github.io/tram-sdk/why.html

I used to make a shitload of doom mods. There are ways to fake it, especially if you use the gzdoom engine, but it's not intuitive and you literally need to feed coordinates into it with scripting to place the geometry on top of the playable space lol
Image
Image
Image
Image
Image
User avatar
Sephiron
 
Posts: 500
Joined: Mon Nov 22, 2010 2:13 am

Previous

Return to The Inn of Brodgar

Who is online

Users browsing this forum: ChatGPT-User [Bot], Claude [Bot] and 176 guests