MightySheep wrote:The gatherer/crafter types are all just expected to learn how to run from pvp, theres no big debate about it you just have to learn how to survive ganks if you want to play.
that's exactly what haven's culture was in like 2016 lol
MightySheep wrote:The gatherer/crafter types are all just expected to learn how to run from pvp, theres no big debate about it you just have to learn how to survive ganks if you want to play.
Kaios wrote:The overall progression of a world seems like it becomes worse with each new attempt. By that I mean, the amount of time it takes for players to reach high values in something whether that is in relation to quality or stats/attributes. Taking 2-3 weeks to reach upwards of 100-200+ quality in some resources and tools for example seems incredibly fast to me, and the pace of progress wasn't always this quick. It really messes with every other mechanic that relates too such as dealing damage to animals and players and protecting oneself from damage with higher quality equipment.
Lurux wrote:We might as well make one continent non PVP
Rebs wrote:Tell me how the stone axe nerf has sped up progression please?