Content deny strategy

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Re: Content deny strategy

Postby FaithfulToadd » Wed Feb 11, 2026 2:31 pm

MightySheep wrote:
surfpen1 wrote:
Archipenos wrote:the multiboxing to create an alarm system over the entire continent's river exits. That's 1. insanely high effort, and 2. giving them what amounts to map/wall hacks in other PvP games. That is the dogshit you defend. I thought it was all low effort and casual? Lemme tell you, if low effort is running two dozen clients to create a networks of afk bot spies, i'm fucking zero effort.

Competitive play is truly broken and is in great need.
Is this what the the exploiters expect me to behave like when they say 'git gud?' Ew.

They just bully bottom of the barrel types who refuse to learn the absolute basics, so in essence they are really doing the lords work and Im all for it. ... its really just a problem of you guys being bad.

And they tell me I rage bait.

MightySheep wrote:
FaithfulToadd wrote:while I'm relatively new to posting on the forums, I am not new to the game, or new to PvP.

You clearly are though. Can you prove otherwise? Got any video or screenshot or anything? I dont believe youre some experienced player and yet your post so full of wrong information, ur a fraud

Yeah, if I were interested, I probably could scrounge up about a dozen old photos. But those photos represent some of my most cherished memories of the Elder Days, when rivers were the deadliest location in the game because of proper roving bands of PKers (and swimming lol); before many of my IRL friends had children of their own, and became too busy for gaming; and when my mother still lived and played with us all. It was a very sweet time. Every day was full of family activity, and sacred to my heart. I would never consider trading away those sacred memories to squeeze a little validation out of the likes of your dumb ass. Pardon my French. /curtsy

Re: 'a fraud'. Chudsters on the internet have been furiously shouting that I don't exist for as long as I've used it. Whether I will spontaneously evaporate remains to be seen, but I wouldn't hold your breath. :)

Further, I'm not here on the forums to prove myself to anybody -- least of all to those intellectually dishonest types who cannot imagine that anyone on the other side of a given issue has valid and rational thoughts on the subject. A good idea is judged solely on its merits, despite a few dogs (that's you) barking at it because it's unfamiliar to them. The personal charisma of those arguing for or against the idea does not have anything to do with its scientific validity, if you'll excuse a mildly pretentious term.

I could egg you on by asking who you think I'm defrauding, but I won't bother since the result will no doubt be more thoughtless and low-effort rage bait from someone who would rather bark at 'newcomers' than actually play the game. Bless your heart.

By my estimation, the constructive criticism in this thread has long come to an end. I think it's about time we stopped discussing this here, and went off to write our suggestions on the C&I subforum. I won't be doing that, however, as I've somewhat lost interest in W16.1 by this point. If you're a friend of mine, please email me when PvP is fixed or a new world drops. Toodles!
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Re: Content deny strategy

Postby SnuggleSnail » Sat Feb 14, 2026 5:27 pm

synopsis of last fight:
>realm challenged
>somebody logs through 70 alts (that probably took 20 hours to place) until they find where the challenge is
>can't teleport there normally because thingwalls are nerfed to shit
>luckily there's somebody autistic enough that it's kindof close to a charter (there are like 10 charter villages they're maintaining )village they're maintaining (nobody would've sailed 2 hours to get there)
>chase one guy 6v1 for 20 minutes as more people are trickle in
>10v10
>some guy's client crashes (probably loftar's fault) and he gets KOed
>some guy's internet cuts out and gets KOed
>one side decides to start running
>spend 30 minutes trying to autistically stop people from escaping on rowboats/snekkjas, since modern haven is basically shit naval warfare sim 90% of the time
>last few guys split up
>chase the one that seems worst at the game, he's basically surrounded and should be fucked because his movement is bad
>he walks into a safepali
>he didn't have rage
>zero real KOs in the whole 10v10
>nobody cares about the objective
>not even going to track the scents because travel is so fucked tracking is practically impossible in most cases

This is how every single fight I've had this world has played out, but people are thankful there was even a ""fight"" because the travel is so bad they're rare. I'd be assmad if I made a char for this lmao
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Re: Content deny strategy

Postby AliExpressMerchant » Sat Feb 14, 2026 6:28 pm

SnuggleSnail wrote:pvp yap


shouldn't you be permabanned from the game?
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Re: Content deny strategy

Postby SnuggleSnail » Sat Feb 14, 2026 7:56 pm

ur right the fact they banned 1 of my accounts for reporting a bug is also a testament to them being dumb and out of touch
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Re: Content deny strategy

Postby FaithfulToadd » Sat Feb 14, 2026 8:21 pm

SnuggleSnail wrote:synopsis of last fight
...
>zero real KOs in the whole 10v10
>nobody cares about the objective
>not even going to track the scents because travel is so fucked tracking is practically impossible in most cases

This is how every single fight I've had this world has played out, but people are thankful there was even a ""fight"" because the travel is so bad they're rare. I'd be assmad if I made a char for this lmao

Thank you for your testimony. :pray:

I think this is probably less a case of travel being eff'd, and more a case of the game world being so utterly massive compared to the previous ones that it makes PvP tiresome. I could be wrong, but it certainly seems a lot bigger, and the lower player count hasn't helped.

I like the feeling of playing in a massive world, but having only explored 1/2 of the continent I'm on, I can confidently say that I won't ever see 90% of the total world. I didn't explore beyond my own continent in the previous world, either.

Perhaps reducing the game world by 30% - 40% would help, rather than trivializing travel? Bear in mind that a world 60% the size of this one with double the initial player count would still feel utterly massive. 2 large continents is enough, I think.
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Re: Content deny strategy

Postby boshaw » Sat Feb 14, 2026 10:44 pm

FaithfulToadd wrote:and more a case of the game world being so utterly massive compared to the previous ones

The world is not utterly massive compared to previous ones. It's still the same size as it's been for nearly the past 3-5 which have all been ~9x9 supergrids. The only difference is Snail can't brag about how he can travel to any part of the world in under 5 minutes this time because of how thingwall TW works now. Which btw can mostly be overcome by charters anyway, but that would require minimal effort for them to upkeep.
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Re: Content deny strategy

Postby SnuggleSnail » Sat Feb 14, 2026 11:08 pm

"just build a charter every 20 minimaps PVP chuds", says the hermit before wondering why only the most autistic neet retards get into PVP

This world is technically the same size as previous worlds, but the geography is setup in such a way that everybody is extremely isolated. 3 giant spawn continents that are in fucky shapes less efficient to travel than a circle, and cut into regions that may as well be addition continents by disconnected river systems/mountains. This is not a conscious decision by them, btw. Sometimes the map is great, sometimes it's dogshit. I don't think they even know how to tell the difference. Also same size for the SECOND server is fucking RETARDED xd
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Re: Content deny strategy

Postby SnuggleSnail » Sat Feb 14, 2026 11:10 pm

BTW shaki was like the main person pushing for the thingwall change. He said that it'd create more localized PVP (((traveling merchants))), and as a result he has been to practically zero fights all world because he has a job so he can't travel for 3 hours to get to a fight xdxdxd

INSANELY predictable
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Re: Content deny strategy

Postby Dawidio123 » Sun Feb 15, 2026 1:52 am

SnuggleSnail wrote:BTW shaki was like the main person pushing for the thingwall change. He said that it'd create more localized PVP (((traveling merchants))), and as a result he has been to practically zero fights all world because he has a job so he can't travel for 3 hours to get to a fight xdxdxd

INSANELY predictable

Traveling merchant bros raise up ¦]
Also just use a whirlpool damn.
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Re: Content deny strategy

Postby wolf1000wolf » Sun Feb 15, 2026 2:44 am

This thread's been going weird places but what I'm reading is that currently "real PvP" in HnH is too onerous and pointless so players who actually want to PvP (snail, mightysheep, shaki, etc) don't bother and we're left with the the griefers (ainran, etc) instead? :?

The non-PvPers (hermits, casuals, the vast majority of the playerbase) keep making suggestions with the intention of making non-consensual PvP less damaging but the end result trends towards making consensual PvP boring while not curbing griefing gameplay.

Is this summary correct?
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