waga wrote:because do you really think a week is keeping players from reaching lower levels and allowing hermits or newbies to catch up?
Yes I was not very far behind them until semi recently, I'm alone.
And me falling a lot more behind semi recently has more to do with me being bored with the game than the mechanic not allowing to catch up.
I'm sure a group of 2-4 dedicated players can for way longer.
And if you expect to be at the same point than no life/big groups HnH clearly isnt the game for you.
Play some moba or something , not a survival MMO where the core gameplay is about increasing your quality and working as a group.
I choose to play solo, but I have the decency to not expect the same thing than people who play as big groups.
Fine, you have a solid, consistent position on the subject.
However we are discussing reasons why people are unable to get into this game or player retention, and so far we've mentioned many things.
PS: i actually forgot the main argument of my reply:
The main reason for "catch up" being relevant is the illusion of being able to at least defend yourself against murder mchermits. The mechanics for defending yourself are not clear nor engaging, being dumped on by boat raiders is not fun, the environment of forced open pvp is detrimental because nobody enjoys foraging and lack a central city for interaction and cooperation. Nobody likes being camped in WoW and at least there you can spirit ress and only lose 10 minutes and some repair bill. Here you're screwed if someone decides to make it their weekend to ruin your palisade.
How much do you reckon you'd fall behind if you had gotten killed once or twice? And since you're a veteran at least you'd know how to quickly get back to shape, but even then you already feel bored. This game isn't working even for the people who actually play it the right way.
If you don't want the game to change fine, i'll give you that different from other people you're not telling them they're enjoying the game wrongly.