Stranger of Sword City is a dungeon crawler game that has heavy inspiration to Wizardry. The art is pretty strong though follows a fairly dark though beautiful. You can also import custom pictures for your character if you desire. The music is also similarily good and has a nice chorus to follow and is something you could get used to hearing.
Here is an example. Aside from normal Wizardry features, you can also class-change which reduces your level by half but lets you slot in limit amount of your previous class's skill (which increases when you hit 13 for each class), want a ranger that can attack with a throwing weapon in each hand 14 times total per turn, ranger/fighter, want a cleric that can buff your party's evasion 3 times, cleric/wizard, want someone that can attack 30 times in a row on two rows after 5 turns? Ninja/Ranger. There is a limit of 5 class changes though so you can't go completely crazy.
Like and unlike early Wizardry, it plays around with permadeath. Each time a character dies their life point gets reduced by 1 and each character has a maximum of 1-3 life point depending on age. A downed character needs to be taken back to base to be revived and life points can only be recovered by a lot of time passing (by battling), a really high currency cost, or some rare items (there is poiney powder but it reduces max LP so don't use it). If a character loses all of their life points, they vanish (aka permanently gone). Notably, your main character's life points cannot be reduced. While this is soft for a permadeath, it is highly advisable to not die at all. Oh did I mention critical hits are death and some enemies like ninjas can deal critical hits?

Badass looking dragon is actually just a normal enemy here which once ended up killing my tank in one turn because I got careless with a double edge skill called Chivalry Sword that deals double damage to the target + one random enemy in each row but half defense.