Content deny strategy

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Re: Content deny strategy

Postby Triot » Fri Mar 06, 2026 1:39 pm

i like how there's literally 0 dev replies after that actually good Albion or Rust reference, nor Archipenos posted that wall of text i can totally relate to.
some pvp nolifers enjoying grinding stats and oneshotting everything, while telling everyone that they are just better, and all changes offered by pve playerbase(majority of players) would ruin the games, hiding behind made up excuses
i know so many people who was invested into this game, and quit after being griefed by random highstat jerk j4f
that social part that archipenos was talking about is totally right.
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Re: Content deny strategy

Postby Regulus2424 » Fri Mar 06, 2026 2:13 pm

Triot wrote:i like how there's literally 0 dev replies after that actually good Albion or Rust reference, nor Archipenos posted that wall of text i can totally relate to.
some pvp nolifers enjoying grinding stats and oneshotting everything, while telling everyone that they are just better, and all changes offered by pve playerbase(majority of players) would ruin the games, hiding behind made up excuses
i know so many people who was invested into this game, and quit after being griefed by random highstat jerk j4f
that social part that archipenos was talking about is totally right.

I'm afraid Jorbtar have already fulfilled their yearly quota of replying to effortposts
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Re: Content deny strategy

Postby tr0gd0r12346 » Fri Mar 06, 2026 2:48 pm

So. Random forever noob here. I've played the game on and off since it was 2D. Basically always playing for a while, building up a small base, then dropping the game after bit before coming back a year or two later to give it another go. I also know pretty much fuck all about anything combat wise and barely know how the system works, so someone please do point out if my opinon is just shit.

Personally though, I think there needs to be more way more PVP. That PVP needs to be a focus that the game puts on the player. Something that the game makes you engage with, or at the very least acknowledge, because right now I feel like it doesn't at all.

A lot of people point out that this is a pvp game with permadeath and that new players should be ready for that. Don't leave yourself undefended. Don't just wander around while injured because someone could find you and kill you. Probably actually learn how the combat system works (unlike myself) :? But I feel when you play the game itself you don't feel this, and there is almost always no incentive to do any of the above.

People talk about people playing this like a farming simulator, but the fact is that when you start out it feels like there is rarely another way to play. There is no sense of threat when starting out. You'll make a character and might play for 30 or 40 hours without having the threat of a fight outside of some encounters with random wildlife. So why would I focus on learning how PVP works? Why would I go scouring through forum posts to look up combat tutorials and download custom clients and all that shit, if PVP practically never shows itself to be a threat in game?

I don't think the issue is that new players get scared off by dying. That people just want everything all peaceful forever (Although I see why people jump to that as a solution). The threat of death is suspenseful! It gives things meaning! The issue to me feels like it is that PVP isn't a thing at all until it suddenly is. That people will have no engagement with it at all for hours of play time, then suddenly lose everything out of no where. That is what isn't fun.

Even examples like getting ganked. If I got suddenly 1v3 and swarmed 1 or 2 hours in to playing, I'd be fine with it. Sucks, but I learn and improve. I know I've got to be careful now, and that death is always a posibility. If I had that happen after weeks of playing though, with it being my first combat engagement since I started playing. Then that would hurt. And I'm not sure if I'd want to put the work in again after that.
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Re: Content deny strategy

Postby SnuggleSnail » Fri Mar 06, 2026 3:49 pm

You're pretty much right from my POV. Back before this game lost its soul everything felt intense/"hardcore" because everything was risky, but the effort required to participate was extremely low. Raids/murders every day. Buy a set of gear for 1 day worth of botted pearls. Hunt some bears for stats, die, then go again.

Modern haven is the exact opposite. Absurd effort required to participate, but the expectation is nobody will die. Even KOs on okish players are rare. Losing your gear doesn't matter. Worst case scenario is some polish kid bruises your ego and calls you a slur on discord.

If you read threads from world 7 the difference is so stark. Practically every person was either a PVPer, or at least PVP adjacent. I bet they mostly sucked, but every village seemed to have people ready to stab a bitch.

The years of making PVP rarer, and more tedious in order to protect the casuals has made it unrealistic for most casuals to meaningfully participate. Even in the case you're just given a PVP ready character, the amount of effort/game knowledge required to raid somebody, or even just get to fights is absurd. You can very realistically sail for 100+ hours without seeing another person. And what if you do KO somebody? You probably spent 50+ hours to steal some gear that can be replaced is 2-3 hours at most. Of course there's no interest in PVP from casuals.
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Re: Content deny strategy

Postby Triot » Fri Mar 06, 2026 8:15 pm

SnuggleSnail wrote:You can very realistically sail for 100+ hours without seeing another person.

yeah, i wonder why..
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Re: Content deny strategy

Postby SnuggleSnail » Fri Mar 06, 2026 8:53 pm

  • Bad geography
  • Nerfed fast travel
  • No central spawn
  • Food/industry meta that don't benefit from leaving your base ever

World 10/12 felt very alive, even late world. People that let their loss aversion bias control them are pretty pathetic, IMO. Imagine joining a PVP MMO and shitting your pants at the prospect of ever losing. Imagine the devs listening to that kind of person
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