Open Questions for Jorb

General discussion and socializing.

Re: Open Questions for Jorb

Postby Linkpwns » Tue Oct 06, 2015 2:49 pm

alioli wrote:One of the most terrifying and enjoyable moments in gaming have been in Salem.
A game like H&H set in colonial age.


Do you not realize that Jorb and Loftar were the original devs to Salem?
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Re: Open Questions for Jorb

Postby fuinharlz » Wed Oct 07, 2015 4:59 pm

I think this "I don't like perma death, open pvp, full loot games" mentality is blameable on theme park mmorpgs like everquest and world of warcraft. On those kind of games, you get powerfull by grinding an idiotic amount of time, without the fear of ever loosing anything. On wow, at least on the last time I played (launch of deathwings expansion), some players can go beyong 1kkk damage and defense, and you need to really grind for stuff (like doing the same stupid raid every day because you want that 0.000000000001% drop chance item that'll make you 0.000000000001% stronger than the rest), so you get really attached to your digital bits.
On other hand, I really started enjoying mmos with Ultima Online (my first one was the realm online, and a MUD), where loosing stuff was PART of it, and you could re-equip and get things back easier as you evolved. And, when there's full loot or permadeth, there are some things you learn when playing the game: not everyone is what they look like. You can be looking at a nettle pants/shirts character with 100 UA, 500 str and 500 cons, and attack him, having yourself not even half of that, but equiped with a mid q sword and mid q armor, and get slaughtered and laughed at your face! You quickly find out that human interations are always a lot more carefull when there's a risk on it than when there's none! Try to walk close to ANY open pvp area on world of warcraft without being top tier. You'll only get constantly harassed by the other faction players non-stopping. On games where pvp have real consequences, ppl alone mostly try to avoid it, or get REALLY well prepared for doing it.

Another point on it: where's the challenge against other players on a game where you loose absolutelly NOTHING when getting killed?

But I agree Jorb should consider a fully p2p consensual pvp server of haven called Carebear World, the land of purple unicorns and fluffy pink bears!
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Re: Open Questions for Jorb

Postby CSPAN » Wed Oct 07, 2015 9:12 pm

What's the natural resources quality cap, 100? 110? Jorb, you must know what the best of those are!
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Re: Open Questions for Jorb

Postby Sevenless » Wed Oct 07, 2015 9:38 pm

fuinharlz wrote:I think this "I don't like perma death, open pvp, full loot games" mentality is blameable on theme park mmorpgs like everquest and world of warcraft.


"Blameable" like they're bad things? If that's what makes people happy, they should go play that. Everything has a niche.

What's bad is not enjoying those games, but demanding/expecting every game be that way. It's that mentality that's the shits.
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Re: Open Questions for Jorb

Postby fuinharlz » Thu Oct 08, 2015 12:06 am

Sevenless wrote:
fuinharlz wrote:I think this "I don't like perma death, open pvp, full loot games" mentality is blameable on theme park mmorpgs like everquest and world of warcraft.


"Blameable" like they're bad things? If that's what makes people happy, they should go play that. Everything has a niche.

What's bad is not enjoying those games, but demanding/expecting every game be that way. It's that mentality that's the shits.


Thius is what I meant to say, that people used to theme park systems want every game to be the same as their favorite theme park games. And I still think theme park games show off the worst on ppl, because there they can REALLY harass someone else without getting really punished for that (like cursing you and your entire familly, keep on kill stealing, and things like that).

I remember my first few days playing ragnarok online, a stronger guy showed up, started stealing my kills (everything I started a fight he would come and 1 hit kill, getting the exp). I tried to engage him and all I could do was a "duel" with him... quit it the same day and got back to ultima :P
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Re: Open Questions for Jorb

Postby MagicManICT » Thu Oct 08, 2015 1:44 am

AggressivelyNormal wrote:Regarding experience - peoplve've suggested it's to limit botting, but is it actually intended to limit alts? Realistically I don't see any way it'd reduce botting, except maybe making warrior factories harder.


Characters that don't get logged in as often get xp much more often than when they are on frequently or long periods of time. I'm not sure grinding up a bunch of combat alts is very fruitful, but having a variety of work alts you're going to mainly grind combat stats on might not be too hard.

fuinharlz wrote:I think this "I don't like perma death, open pvp, full loot games" mentality is blameable on theme park mmorpgs like everquest and world of warcraft.

Not even close, there. Blame modern society where things come easy and nobody wants to make real sacrifices. Real sacrifices cause scarring, physically and mentally. When people intrude into your home? You call the cops. When someone wrecks your car? You call the insurance company. People just don't want to get their hands dirty*. It comes out in everything else we do, too. Look at the most popular movies. They're just ways we can live vicariously in a fantasy world for a short while where things do get ugly, but good usually wins (and if good doesn't win, it's because the bad has some redeemable quality).

*I'll grant that a lot of this has to do with legal issues and trying to keep an organized and somewhat peaceful society, but those things are there for the reasons I state.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Open Questions for Jorb

Postby Myzreal » Thu Oct 08, 2015 6:45 am

If there ever is a no-pvp or optional-pvp server, it must have a rainbow bear appear from time to time to lone "survivors" (as the dryad/ent/tree_creature currently does).
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