Felkin wrote:Yea, gl filling 50 attention with only craftable curios that don't suck.
Plot twist: All of them suck
Felkin wrote:Yea, gl filling 50 attention with only craftable curios that don't suck.
jorb wrote:Pearls are now a side effect of picking mussels. Enjoy them when you get them, but don't go looking.
Again, the alternative would be to make them much worse.
I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.
Sevenless wrote:Making mussels a very useful food, or cook into a useful food, would be a great start for this. Mussels being almost worthless themselves encourages the pearl farming barge concept.
And ultimately if pearls are too useful (ala pearl necklace, not particularly as a curio) the barges will start again.
jorb wrote:I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.
Someone, somewhere out there, will have the time and the mental (in)capacity to farm something for days on end to get the rare drop on the loot table. It's unavoidable, unless you implement a timegate on it. But then they'll just wait till reset every time to boil a batch of mussels for ez LP.
Is it that you want to devalue free time as a resource to prevent people with lots of it getting ahead of others? Going in the direction of all the other MMOs on the market, it seems. It's unavoidable really.
jorb wrote:Is it that you want to devalue free time as a resource to prevent people with lots of it getting ahead of others? Going in the direction of all the other MMOs on the market, it seems. It's unavoidable really.
I'm not entirely sure I understand what you are >implying, but, no, this is not how we do game design.
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