River Pearls

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Re: River Pearls

Postby Orcling » Sat Sep 12, 2015 4:22 pm

Felkin wrote:Yea, gl filling 50 attention with only craftable curios that don't suck.

Plot twist: All of them suck
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 4:32 pm

No wait, I got another counter : if glimmermoss and cavebulb are are "fates" then the game has a raw number value of how much "Fate" a player can have and each foragable he sees, adds up to reach that limit. So people who see bluebells, don't see anything in caves and those who dont't see bluebells, see everything in caves.

If it was like this, It would make my fates : boeletes, frog crowns, glimmermoss, stagarooms and cavebulb. Glimmer is extremely op, giving a base of around 4k LP at 5 weight and only around 3-4h of learning time. Cavebulb produces really good food too. In this sence, you would argue that I got a bunch of mid-grade foraging fates + glimmer.

Scenario 2 : all these foragables I listed are not fates. Well then my only fate is boelete. K.
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Re: River Pearls

Postby jorb » Sat Sep 12, 2015 4:41 pm

Pearls are now a side effect of picking mussels. Enjoy them when you get them, but don't go looking.

Again, the alternative would be to make them much worse.

I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 4:42 pm

jorb wrote:Pearls are now a side effect of picking mussels. Enjoy them when you get them, but don't go looking.

Again, the alternative would be to make them much worse.

I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.


Making mussels a very useful food, or cook into a useful food, would be a great start for this. Mussels being almost worthless themselves encourages the pearl farming barge concept.

And ultimately if pearls are too useful (ala pearl necklace, not particularly as a curio) the barges will start again.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 4:46 pm

You've already made it clear, that you wanted "Rare" curios to be an "event" for the player and not something to "Farm". I can understand that, but then why are some people still getting much more of better curios than others? Atleast explain if the system does indeed assign a "fate" value to each rarer foragable and some are worth more than others, so some players get a ton of medium-range ones while others get some high end ones.

This really would not be a problem if it weren't that some people are getting vastly ahead of others, because they simply spawned with the right affinity and/or got lucky with the close by biomes where they settled being in tune with their affinities. Making the game more casual is fine, but it should still stay somewhat competitive in keeping everyone in line.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 4:51 pm

Sevenless wrote:Making mussels a very useful food, or cook into a useful food, would be a great start for this. Mussels being almost worthless themselves encourages the pearl farming barge concept.

And ultimately if pearls are too useful (ala pearl necklace, not particularly as a curio) the barges will start again.


Mussels got my crafting alt to 80 DEX now, which I'd say is fairly high. Problem is that DEX doesn't actually work very well atm, because a lot of the crafting systems still require per/surv/exp, which are polar opposites of what crafter would have. Mussels are pretty nice, but the player is forced to eat em on the forager at this point, I think, which is very weird, since an "outdoors" char like that would really want to keep going for int/per and not waste hunger on something so different.

They're basically trying to encourage making jack of all trades and not going for alts, but then when you factor in fates and such it kind of doesn't work well like that.

My alt goes down to 10% food efficiency every 2nd day btw :D
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Re: River Pearls

Postby g1real » Sat Sep 12, 2015 5:41 pm

jorb wrote:I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.


Someone, somewhere out there, will have the time and the mental (in)capacity to farm something for days on end to get the rare drop on the loot table. It's unavoidable, unless you implement a timegate on it. But then they'll just wait till reset every time to boil a batch of mussels for ez LP.

Is it that you want to devalue free time as a resource to prevent people with lots of it getting ahead of others? Going in the direction of all the other MMOs on the market, it seems. It's unavoidable really.

Edit: Of course, trying to timegate things on a per character or per account basis just leads to alt characters/accounts, so you implement a soulbind mechanic to at least prevent you from cheating the timegating system to a large extend by transferring stuff from alts to mains. Funny how that develops itself.

Edit2: Soulbinding decreases the MMO aspects of an MMO, making things more singleplayer focused. Funny how hypocritical that mechanic is.
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Re: River Pearls

Postby jorb » Sat Sep 12, 2015 5:47 pm

Someone, somewhere out there, will have the time and the mental (in)capacity to farm something for days on end to get the rare drop on the loot table. It's unavoidable, unless you implement a timegate on it. But then they'll just wait till reset every time to boil a batch of mussels for ez LP.


The concept of "rare drop" is wrong, though. It is not as simple as a low chance of happening.

Is it that you want to devalue free time as a resource to prevent people with lots of it getting ahead of others? Going in the direction of all the other MMOs on the market, it seems. It's unavoidable really.


I'm not entirely sure I understand what you are >implying, but, no, this is not how we do game design.
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 5:52 pm

jorb wrote:
Is it that you want to devalue free time as a resource to prevent people with lots of it getting ahead of others? Going in the direction of all the other MMOs on the market, it seems. It's unavoidable really.


I'm not entirely sure I understand what you are >implying, but, no, this is not how we do game design.


He's implying making it easier for people who have less free time to keep up with those who have loads. Currently, most MMOs have adopted this concept of daily quests and instances having 24h cooldowns, which make up the main portion of all potential gain in a single day of playing the game. Thus, people who play for only 1-2h a day and do all the dailies/ instances do not really fall behind those who did those same dailies + instances and then also farmed some mobs for 10h or smth. It's an anti-elitism, anti-hardcore idea to keep casuals interested, since they make up the bigger portion of the gamer population. It's the themepark MMO approach.

HH1 was the polar opposite of this approach with HUUUUUGE gaps appearing between players based on how much time they've played / grouped or hermited.
Last edited by Felkin on Sat Sep 12, 2015 5:54 pm, edited 1 time in total.
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Re: River Pearls

Postby Sevenless » Sat Sep 12, 2015 5:54 pm

Would you say that bluebells should be viewed more like burning embers now rather than toadstools? A benefit of doing an activity without being valuable enough to force grind said activity?

That's how I'm interpreting it.
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