Sevenless wrote:That only solves a small portion of the worlds murder woes though, lets be honest. The majority of killing is done against players who cannot defend or avenge themselves even given the chance. Griefing of defenseless players is bad for long term game population. I'd rather see hermits getting stolen from regularly but left alive type thing if they're living near big baddies. Not dead and gone from the game for good.
Also just to be clear to anyone reading this: I was not giving that suggestion I made in earnest however, it was a half assed example about how trying to put in more serious penalties could really shift how pvp works in unexpected ways.
It gives anyone who gets the scents of those murdered defenseless players the ability to retaliate, not just the murdered player.
The little hermit could plea for justice on The Moot.... or perhaps with friends in a large faction.
I'm sure that would make the murderers think twice, unlike now.
Would it absolutely solve the problem? Maybe not.
Maybe it would mitigate it to the point we no longer consider it a problem, but rather fair play because the murders are rarer and done at with some risk.
Do you at least agree it is an interesting alternative to the current situation?