Isn't it a little inconsiderate that you released the map tiles of your village essentially leaving your village and nearby ones open to harassment?
I hope you asked for permission from your friends to post that.
Procne wrote:IF the computer was shutdown (doesn't matter if it's a real shutdown, hibernation or sleep mode) the connection between client and server should be severed, and session would be terminated. In this case server would logout this character IF it was possible. Maybe something else stopped the character from logging out, after player session was terminated. Like someone initiating combat or removing your permissions from pclaim / vclaim.
But was the PC really shutdown? Or maybe it stopped on a warning that there are still programs with unsaved data, but you left without seeing this?
In any case - it's always safer to log out with logout button.
Garfy wrote:It doesn't always work like this, especially in Haven and Hearth where it is possible for a character to be logged in without a player playing. What needs to happen is the client sends a message to the server saying "this character has logged out", then the server received this message and despawns the character from the world. Clearly this did not happen. Which means the client is at fault. Somehow the custom client he is using either didn't send the logout message, or incorrectly send it. Thus the server didn't log out the character.
Unless you were in combat, or on a claim you had no permission to be on, this is clearly an issue with the custom client being used. You should take it up with whoever is responsible for this client.
Procne wrote:Wait a minute - that would mean that if my net dies while playing haven then my character would never log out. I have hard time believing this is how it works. Player session cannot rely solely on such stateless "connection".
Garfy wrote:this is clearly an issue with the custom client being used. You should take it up with whoever is responsible for this client.
romovs wrote:Clearly![]()
The aforementioned client operates identically to the default client when it comes to closing it.
Server logs out characters automatically if no message or message acknowledgement was received from the client within a 30 seconds span (or in that area. don't remember exactly). Which is what happens when the client is... closed.
There is *clearly* no way a character could have stayed logged in indefinitely when the client is closed unless something server side prevented the lgout.
Tonkyhonk wrote:but i know most custom clients keep your chars logged in forever unless you properly log out. pressing "x" is the mistake here, im afraid. and in that case, this is not a bug to the best of my knowledge.
Kaios wrote:Tonkyhonk wrote:but i know most custom clients keep your chars logged in forever unless you properly log out. pressing "x" is the mistake here, im afraid. and in that case, this is not a bug to the best of my knowledge.
It has never worked this way for me, regardless of the client I'm using I've always just hit the X and it's been fine.
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