DiS abusing the system with 6 Vclaims around an inner Vclaim

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Re: DiS abusing the system with 6 townbells around an inner

Postby VDZ » Mon Mar 07, 2016 11:57 am

springyb wrote:Allowing players who consistently abuse things like this every world to continue to play is detrimental to the game.


BlueManWhiteHat wrote:
springyb wrote:Allowing players who consistently abuse things like this every world to continue to play is detrimental to the game.


Don't forget, dear reader, that this is also now a game that accepts transactions and should hold itself to a higher standard then before.

On top of that, the faction in question (DiS) is a known raiding faction that won't hesitate to attack noob hermitages, and with this mechanic abuse they can inflict maximum damage to others, while completely mitigating any damage to themselves.


springyb wrote:
jorb wrote:It is a sad state of dev leadershipwhateverblablabla that I don't blame others for what are obviously shortcomings in my design?

I disagree.


In the future you're going to need to draw a line, though. You can't always blame yourself or your design when players take advantage of bugs or (quite obviously) unintended mechanics that break the game in order to get an advantage over your players who play honestly.


The problem is that it's a slippery slope and it's near-impossible to draw the line at any specific point. In pretty much every other game, there is a simple rule that says 'no griefing', and any abuse of mechanics to harm others is punished under that rule. However, in Haven, griefing is allowed. Because where do you draw the line? If you take my salt, should I be allowed to kill you? What about the people that live with you? Or the people near you that may or may not be related to you? Can I raze your village for it, even though that's disproportionate? And when is actively harmful crime allowed? Should I be allowed to steal from newbies who refused to claim their stuff after I warned them? Should I be allowed to steal from newbies that have no clue about anything?

There is no way to avoid this kind of griefing and mechanic abuse without turning Haven into a carebear paradise, and Haven just wouldn't work like that.

springyb wrote:PSA: You can report bugs or design flaws -without- exploiting them for an advantage.


No, you cannot. There's tons of bitching about how things are unbalanced, when in practice people later notice it's not as bad as they expected. Words mean little with no evidence to back them up. You'll need to test if your unbalanced design actually works in practice before you can say for sure that it's unbalanced.

Furthermore, again, where do you draw the line? I live in a stone tower inside a cave, surrounded by a palisade, and in addition I've also walled in the nearby cave exits. (There's one more exit, but I'll be walling that one in sooner or later too.) It's going to be incredibly difficult to get into my tower. Is this cheating by exploiting the game mechanics, or is it just clever design? How far can I go before I'm suddenly a cheater?

jorb wrote:We obviously suspected that that might become a thing. Might consider some changes.


Please make the entire siege and raiding stuff tons easier. It's way too easy to defend yourself and your stuff as it is now. I'm pretty that if I had stopped at palisading the cave entrance that would've been enough with how the mechanics are now.
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Re: DiS abusing the system with 6 townbells around an inner

Postby bmjclark » Mon Mar 07, 2016 11:59 am

Realistically though, no one was going to siege dis anyways, i'm surprised they went to the trouble :P
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: DiS abusing the system with 6 townbells around an inner

Postby pedorlee » Mon Mar 07, 2016 12:09 pm

Of course there is ways to draw a line. This time this is not about coding logic. In our law system whatever its not prohibited or punished or contempled by law its legitimate,. but obviously if something new appears and its not contempled by any law and its harmful for society, a new lawwill be created.
If I'm not wrong there wasnt a law against "creating viruses" in Philipines when the creator of "I love you" spread his virus around the world. They tried to jail the guy using previous laws but they were dismissed because that single act he did wasnt a crime back then.
Obviously after that they created new laws and now that action is punishable.
In Haven's case it seems that our legislator doesn't care about abuses or he doesnt want to legislate. It's damn easy but without will its impossible.

"If a mechanic can be exploitable in x way it shall be reported. If its abused then it will be punished." As easy as this.

There is also rewards if the xploit is told to the devs... The only reason they do it is because there's no punishment and it gives full advantadge.
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Re: DiS abusing the system with 6 townbells around an inner

Postby jorb » Mon Mar 07, 2016 12:10 pm

Ronin30 wrote:You have made no remarks about "fixing" this.


Because I'm not sure what the fix should be, yes.

Ronin30 wrote:
jorb wrote: Oh hai, we messd up with pclaiming the special resources, but good news, if you already mass pclaimed YOU ARE GRAVY sorry newfags kek gg can'tneverraidDislol


Are you being a smug little bitch? Because you sure sound like one.

We didn't mess up anything. We implemented a new mechanic, it had some consequences, we acted against some of those consequences. No mess up whatsoever, unless you count lack of omniscience. Sometimes mechanics we implement play out differently from what we expect, or perhaps hope. That is the nature of the beast and that is always going to be the case, and that is why we iterate.

This particular problem is really not that big of a deal, because quite frankly you weren't raiding Dis anyway, so realistically speaking nothing has changed for you in that department. What is a problem is if this becomes the dominant meta-game, "only way to do it" style of play, and that because it is ugly.

I agree that it should be disincentivized, but no need to be all drama about it.
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Re: DiS abusing the system with 6 townbells around an inner

Postby BlueManWhiteHat » Mon Mar 07, 2016 12:12 pm

Dear friends and readers,

I cordially invite everyone from all raider/murder factions to join me at MEGATOWNS

Image

Since this is acceptable use of the mechanics we will just build 26 towns in a square and do what we please killing the rest of everyone else on the server.

Want to raid us in revenge? I look forward to you spending a month in game with no breaks - it should be no problem for you.

Coords for the town will come soon, everyone here at MEGATOWNS thanks you for your time.
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Re: DiS abusing the system with 6 townbells around an inner

Postby jorb » Mon Mar 07, 2016 12:17 pm

I support the Megatown complex wholeheartedly, and I encourage smug little bitches everywhere to settle in close proximity to it.

(Also, In b4 "Huhuh, jorb, that means you should settle there, huh-huh.")
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: DiS abusing the system with 6 townbells around an inner

Postby pheonix » Mon Mar 07, 2016 12:24 pm

To borrow an idea from your last attempt in salem raid tweaking, why not make it so the siege can damage surrounding v claims if close like how tbf had a long area it targeted, here do the same thing with any v claims within x of the current claim get damaged too. Can also prevent building a v claim at a town you want to raid because you both will become vulnerable if attacking each other.
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Re: DiS abusing the system with 6 townbells around an inner

Postby Potjeh » Mon Mar 07, 2016 12:26 pm

Inb4 it's all somehow Sodom's fault even though none of them are playing W9.
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Re: DiS abusing the system with 6 townbells around an inner

Postby Ronin30 » Mon Mar 07, 2016 12:26 pm

jorb wrote:I support the Megatown complex wholeheartedly, and I encourage smug little bitches everywhere to settle in close proximity to it.


I took this as a threat lol, like " I will nuke the fuck out of this place, settle there - I dare ya" ¦]
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Re: DiS abusing the system with 6 townbells around an inner

Postby CloudJhi » Mon Mar 07, 2016 12:43 pm

New serverwide boss Megatown update when?
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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