Steelmaking Discussion

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Re: Steelmaking Discussion

Postby azrid » Thu Mar 31, 2016 6:58 pm

Amanda44 wrote:Why should only those that have more time, or less caution, have the game fit their playstyle and not those with less time or more caution?
There are many different playstyles, the game should try it's best to cater to all ... imho.


Because risk takers and time spenders create a more lively game world.
Cautious players on the other hand create a dead game.
Different playstyles shape the world we live in.
Choose wisely.
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Re: Steelmaking Discussion

Postby Ysh » Thu Mar 31, 2016 7:01 pm

azrid wrote:
Amanda44 wrote:Why should only those that have more time, or less caution, have the game fit their playstyle and not those with less time or more caution?
There are many different playstyles, the game should try it's best to cater to all ... imho.


Because risk takers and time spenders create a more lively game world.
Cautious players on the other hand create a dead game.
Different playstyles shape the world we live in.
Choose wisely.

With more risk is coming more reward. This must be true for always. But some people can only handle no risk. I think these people can be given something, but it must not be a large bit.
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Re: Steelmaking Discussion

Postby Amanda44 » Thu Mar 31, 2016 7:03 pm

azrid wrote:
Amanda44 wrote:Why should only those that have more time, or less caution, have the game fit their playstyle and not those with less time or more caution?
There are many different playstyles, the game should try it's best to cater to all ... imho.


Because risk takers and time spenders create a more lively game world.
Cautious players on the other hand create a dead game.
Different playstyles shape the world we live in.
Choose wisely.

I take plenty of risks, I am never in my walls unless building or crafting for a start, I talk to every player I meet and travel all over ... taking a risk with my money or well sought after goods is a completely different matter though entirely ....
And yes different playstyles do shape the world we live in, would be pretty boring if they didn't, which is why none should be ignored.
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Re: Steelmaking Discussion

Postby wolf1000wolf » Thu Mar 31, 2016 7:04 pm

Duane wrote:
wolf1000wolf wrote:How about this process? This is based off the Wootz Steel process.
...
[long ass post]
...
Thoughts/critiques?

I really like all of this, because I definitely think:

  • Steel should be more difficult to make
  • Steel should take more active time to produce
  • Farming should matter in steel production

The numbers are a little weird. I really like the idea of breaking the crucibles afterwards just because there's not a stage in the game - except curios nobody really uses - that clay is disposable in any sense. Making steel with nuggets of wrought hurts my head to think about - but it could definitely work.


Ya, the numbers can be worked with. I wrote that up at 2am so was a bit woozy already.

Rereading my idea, one area of change would be that the steel mixture should only take into account metal weight... or else people might just start using only tiny bits of wrought to make lots of steel using branches/etc.

This would also resolve the issue that Wrought's Carbon approaches zero as quality increases but high quality branches/leaves scales without limit. As you use higher q branches, less of them are needed.

Further ideas can be adding Flux (sand,limestone, etc) in the mixture for some quality change.

Ysh wrote:I think there should not be a random elements. Otherwise, this is a spreadsheet system. I am liking this type of play, but I think it can be unpopular.


Mm, my idea was to make steelmaking a bit more cerebral and active... I do see that some would dislike it though.
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Re: Steelmaking Discussion

Postby Duane » Thu Mar 31, 2016 7:08 pm

Ysh wrote:
azrid wrote:Different playstyles shape the world we live in.
Choose wisely.

With more risk is coming more reward. This must be true for always. But some people can only handle no risk. I think these people can be given something, but it must not be a large bit.
Reward shouldn't be used to compensate for something that's time-gated. Everyone in the game should have steel. Not everyone in the game should have high quality steel. The same two previous sentences are true right now - if people are able to beat the timegate.

Trading isn't a playstyle, it's an element in one, and I want to try to stay out of as much as I can. I've already had a few rodents try to get in through my mine and to my knowledge there are more hostile players around me than friendly ones - what am I to do for steel with a sleep schedule and a job?
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Re: Steelmaking Discussion

Postby Ysh » Thu Mar 31, 2016 7:13 pm

Duane wrote:
Ysh wrote:
azrid wrote:Different playstyles shape the world we live in.
Choose wisely.

With more risk is coming more reward. This must be true for always. But some people can only handle no risk. I think these people can be given something, but it must not be a large bit.
Reward shouldn't be used to compensate for something that's time-gated. Everyone in the game should have steel. Not everyone in the game should have high quality steel. The same two previous sentences are true right now - if people are able to beat the timegate.

Trading isn't a playstyle, it's an element in one, and I want to try to stay out of as much as I can. I've already had a few rodents try to get in through my mine and to my knowledge there are more hostile players around me than friendly ones - what am I to do for steel with a sleep schedule and a job?

I do not understand what words of yours can be relevant to my specific posting. I think you are trying to disagree, but I think I am agreeing with your words. Sorry.
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Re: Steelmaking Discussion

Postby Duane » Thu Mar 31, 2016 7:18 pm

Ysh wrote:I do not understand what words of yours can be relevant to my specific posting. I think you are trying to disagree, but I think I am agreeing with your words. Sorry.


Steel is not a reward to playing. It's a reward to being able to fulfill the timegate. High grade steel is still the only element people should ever have to work for, or trade for. Not ALL steel. But ALL steel is behind the same timegate - high and low quality. They require the same effort.

So steelmaking should change. Not to make high grade steel easier to make - it would get harder, and the trade for it would literally not change. People unable to make high quality steel now would still be unable. People unable to make ANY STEEL would suddenly be able to. The timegate is a cancer.
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Re: Steelmaking Discussion

Postby Ysh » Thu Mar 31, 2016 8:08 pm

Duane wrote:
Ysh wrote:I do not understand what words of yours can be relevant to my specific posting. I think you are trying to disagree, but I think I am agreeing with your words. Sorry.


Steel is not a reward to playing. It's a reward to being able to fulfill the timegate. High grade steel is still the only element people should ever have to work for, or trade for. Not ALL steel. But ALL steel is behind the same timegate - high and low quality. They require the same effort.

So steelmaking should change. Not to make high grade steel easier to make - it would get harder, and the trade for it would literally not change. People unable to make high quality steel now would still be unable. People unable to make ANY STEEL would suddenly be able to. The timegate is a cancer.

Yes, I agree with these words. I have do some playing back when you can only mine in some limited places to build a mine hole. It was a hell for only major factions to have all the metal in the game. Basic resources for content should be made by the causal player I think. Maybe he can go slowly, or at a low quality, but he can get there.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Steelmaking Discussion

Postby themommawolf » Sun Apr 03, 2016 7:05 am

keepin it simple,
Double the capacity for wrought/steel from two to four; as the ovens were doubled.
From 12 hour fuel time to 24 hour fuel time
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Re: Steelmaking Discussion

Postby iamah » Tue Apr 05, 2016 1:53 pm

I agree on keep it simple, avoiding sub-steps is the key in a game with huge content and activities to explore... if you add substeps to one goal, it drags you down over time... if you abstract stuff, like HH does with farming, the rhythm is much better and avoid unnecessary grind
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