Duane wrote:wolf1000wolf wrote:How about this process? This is based off the Wootz Steel process.
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[long ass post]
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Thoughts/critiques?
I really like all of this, because I definitely think:
- Steel should be more difficult to make
- Steel should take more active time to produce
- Farming should matter in steel production
The numbers are a little weird. I really like the idea of breaking the crucibles afterwards just because there's not a stage in the game - except curios nobody really uses - that clay is disposable in any sense. Making steel with nuggets of wrought hurts my head to think about - but it could definitely work.
Ya, the numbers can be worked with. I wrote that up at 2am so was a bit woozy already.
Rereading my idea, one area of change would be that the steel mixture should only take into account metal weight... or else people might just start using only tiny bits of wrought to make lots of steel using branches/etc.
This would also resolve the issue that Wrought's Carbon approaches zero as quality increases but high quality branches/leaves scales without limit. As you use higher q branches, less of them are needed.
Further ideas can be adding Flux (sand,limestone, etc) in the mixture for some quality change.
Ysh wrote:I think there should not be a random elements. Otherwise, this is a spreadsheet system. I am liking this type of play, but I think it can be unpopular.
Mm, my idea was to make steelmaking a bit more cerebral and active... I do see that some would dislike it though.