Ysh wrote:vatas wrote:Things I liked in Salem and would prefer in Haven.
+Fluff
+Witchcraft. These days it almost feels weird that you can't just Google how certain stuff in game works. (Devs have threatened to change mechanics to new ones if they are "leaked.")
+Toolbelts
+Wrought Iron crafting process that allows you to turn cast iron into wrought with 1:1 ratio and encourages social play albeit it's punishing for hermits
+Inspirationals system could be considered better than having to constantly fill study screen in Haven. Comes down to personal preference. Will you rather grind generic Learning Points or plan how to fill your proficiency bars most effectively?
Things where games are equal
:Current FEP system in Hafen and Salem's gluttony system are, in my personal opinion, about equally strong mechanics. I assume many people prefer one or another but I'll sit on the fence for this one.
Things I don't like in Salem and Haven does better
-Cupboards and storage space in general is really expensive, encouraging you to carry everything you own in your inventory and then lose it because game doesn't let you log in where you logged out for some reason
-Salem has no stat caps or resets. Results in people whose humour values are hundreds of points above you. Fresh spawn player can have hard time to do anything because their humour bars are so low and game is balanced for people with LOTS of humours.
-Combat is skill-based in theory but its nearly impossible to defeat player who has twice your humours
I think main reason I quit was because I felt there aren't awful lot of other things to do other than grind your character. The fact that other players were so far ahead made it feel futile.
You have more likes for Salem than Haven. Do you not play this Haven for Salem substitute? Or maybe few Haven goodness is heavier weight than many Salem goodness? Or maybe this is example of pinko illogic?
Im 100% sure that there are many games better than Haven & Hearth, but people still play it.