Why isn't HnH on steam greenlight?

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Re: Why isn't HnH on steam greenlight?

Postby jorb » Fri Sep 23, 2016 7:00 am

Onep wrote:
jorb wrote:Confirming the cabbage and potatoes theory.

I bought another verify and sign, maybe you can buy a couple oranges? Better keep that scurvy at bay!


Aye, aye! o7
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Re: Why isn't HnH on steam greenlight?

Postby Leksar » Fri Sep 23, 2016 7:05 am

jorb wrote:Lots of nonsense in this thread.

We're considering it. I see no reason not to try it at some point, and I see no problem in the implementation that can't be fixed. Haven is quite obviously more polished than the median greenlight game.

Confirming the cabbage and potatoes theory.


Don't forget about achievements pl0x
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Re: Why isn't HnH on steam greenlight?

Postby MagicManICT » Fri Sep 23, 2016 7:05 pm

Leksar wrote:Don't forget about achievements pl0x


Achievement whores unite! :lol:
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Why isn't HnH on steam greenlight?

Postby dageir » Fri Sep 23, 2016 8:27 pm

Combat needs to be fixed before launching it on Steam.
Why can't the combat be more hack and slash and less card games?
Just have two guys hit eachother with a stick until one falls. That kind of combat will
be more enjoyable for the common rabble of Steam and more dineros for the devs.
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Re: Why isn't HnH on steam greenlight?

Postby ArvinJA » Fri Sep 23, 2016 9:37 pm

mariochat wrote: More people should know how great HnH is.

No, low playercount is a feature.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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