Spread the Wor(l)d

General discussion and socializing.

Re: Spread the Wor(l)d

Postby sMartins » Sun Jan 01, 2017 10:44 am

wolf1000wolf wrote:If you're going to go about promoting HnH, please do so while tempering expectations.

Let prospective players know that while the game is playable and can be quite enjoyable, the game IS in alpha, development is ongoing, etc. etc.

And... the best way to introduce a game like HnH to others is to personally lead them through the gameplay and answer their questions as they fumble about. So maybe, round up a few veterans who are willing to show the newcomers the ropes.


Yeah, it's also why i posted here asking you guys, etc...btw i'm not hiring an advertisment company for sure...i just want to write a decent post with some pics to put on reddit, that's all. Cause as I already said, the community is also responsable of the success of a game.
Btw if there is some native English guy that want to wirte it would be much better, i guess.
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Re: Spread the Wor(l)d

Postby wolf1000wolf » Sun Jan 01, 2017 11:17 am

sMartins wrote:
wolf1000wolf wrote:If you're going to go about promoting HnH, please do so while tempering expectations.

Let prospective players know that while the game is playable and can be quite enjoyable, the game IS in alpha, development is ongoing, etc. etc.

And... the best way to introduce a game like HnH to others is to personally lead them through the gameplay and answer their questions as they fumble about. So maybe, round up a few veterans who are willing to show the newcomers the ropes.


Yeah, it's also why i posted here asking you guys, etc...btw i'm not hiring an advertisment company for sure...i just want to write a decent post with some pics to put on reddit, that's all. Cause as I already said, the community is also responsable of the success of a game.
Btw if there is some native English guy that want to wirte it would be much better, i guess.


Post your proposed blurb here and someone will be sure to clean it up for you. Maybe also include the Italian version when posting. HnH is multicultural!
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Re: Spread the Wor(l)d

Postby sMartins » Sun Jan 01, 2017 1:47 pm

Just a draft to work on, for sure plenty of mistakes, feel free and thx to everyone willing to report them.
Pics and usefull links to be added...

Haven & Hearth, The new world " World 10 " will launch on Saturday 7th of January, 2017.

Haven & Hearth is an Indie Sandbox MMORPG that is set in a persistent environment on a single server that permanently gets affected by what a player does during the game.

Are you looking for a realistic survival experience with a huge world to shape at your pleasure or where you can literrally lose/hide yourself?

For a fair price of free anyone is allowed to instantly jump into the world.

Hovewer be aware that H&H is an hardcore game, unforgiving and definately not for everyone, so unintuitive that it takes hours to figure out the simplest things, requiring the use of the Wiki, but at the same time every achievement you make in the game is very rewarding, cause you really had to work hard for it.

Made by 2 developers, in an Ethernal Alpha stage, as they love to call it and inspired by UnrealWorld, an awesome rogue like from '90, H&H is most of all a labour of love and this will be very clear to you once you get into the game.

You’ll start your game journey naked, lone and lost with nothing and spawn in the middle of a vast wilderness. Slowly as you come to terms with the game world you will develop new skills and abilities to enhance the tasks that you have available. Eventually players can claim land, construct various buildings and start harvesting crops.

Your character is a blank slate at the start of each game, although it will inherit some stats if you have previously had a character and died. Everything in the game is permanent, and so also is your death.

CRAFTING is exstensive and very in depth, even killing a chicken require many step:
you had to "Wring his Neck" to receive a dead chicken, then, while wielding a sharpen tool, you can "Pluck" to receive feathers, then you can "Clean" to receive a Cleaned Chicken and Entrails, now you can spitroast over a fire to make Spitroast Chicken, or butcher to receive Chicken Meat and Bones.

SOCIAL is a very important aspect of the game, one can be an hermit and learn all the skills needed for survival, or a group can build a village or even a kingdom, split skills between them to allow more customization and point efficiency.

Playing with friends is easy too, you can build a "Wilderness Beacon" allowing new characters to spawn at the beacon to your location.

COMBAT is performed by your character selecting different attacks/defenses moves, that you can discover fighting wild animals and so building your own personal deck.
You can craft many different armors to protect yourself and there are also melee, archery and siege weapons.

CHARACTER PROGRESSION is pretty interesting and innovative, you will earn LP (learning Points) while discovering every new item in the game or studying some items that you can craft, forage or obtain in different ways in the game. Then you can spend those LP to learn new skills and raise your abilities.

GRAPHICS is 3D, top down view. You can rotate the camera holding the mouse wheel and zooming in&out scrolling it. While the technical side of the game could certainly be improved the aesthetic is pleasant and contributes to the wilderness feeling of the game.

The H&H world is huge and plenty of possibilities: Explore,Foraging,Hunting,Fishing,Taming and Breeding,Terraforming,Farming and Cooking,Mining and Ore Smelting, Jewerly and many others, you are free to behave as you like, being an happy farmer or a criminal, Thieving from others bases, Raiding abandoned camps or even Murdering other players.

H&H was released for the first time in 2009 and is improving more and more during the years, recently with the Horse Mount, the " Knarr", a nice vessel that allow you to travel faster than a raw boat on the water way, the new in game World Map that give you a better understanding of the land around you allowing to mark location of interest and more new features with the upcoming World 10.

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Re: Spread the Wor(l)d

Postby MagicManICT » Sun Jan 01, 2017 4:38 pm

The review looks good. Graphics are a 3D isometric, not top down. There is an optional camera with better position control, but it is officially "unsupported" meaning that it could have bugs and such (see quest arrows and such). I'm not sure if mentioning a customizable client is a good idea or not as it does require merging in raw code, and not add in scripts such as with other games.
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Re: Spread the Wor(l)d

Postby Tamalak » Sun Jan 01, 2017 4:45 pm

Frankly I cannot fathom anyone normal picking up this game without a personal veteran to show them the ropes.

The learning curve is just terrible.

For primetime the game needs:

1. A better client - amber's should be the default.
2. You shouldn't have to download and install Java yourself! NO OTHER GAME does this. The game should be playable right out the box.
3. Tooltips. LOTS of them. Tooltips everywhere and on everything.
4. The game should keep track of things the player has not done yet (and thus, might not know they can do) and include these actions in random quests preferentially, along with detailed instructions.
5. Speaking of random quests, make absolutely sure the initial quest you get is reachable without crossing water. Building a boat will be too much for a noob.
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Re: Spread the Wor(l)d

Postby shubla » Sun Jan 01, 2017 5:21 pm

New player guides should be updated. (Community made)
Video tutorials should be made.
Ring of Brodgar should be contributed more.
This drastically improves life if new players in HnH.
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Re: Spread the Wor(l)d

Postby sMartins » Sun Jan 01, 2017 6:10 pm

Main pic:

Image

If you have a better char, pic at higher resolution for the lady pls post here, thx (default client max graphic)
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Re: Spread the Wor(l)d

Postby borka » Sun Jan 01, 2017 6:21 pm

Well if this be an advertisement text for a product of yours many prolly would sue you after few days ... "i choked on a Frosty and nearly died" :P ;)
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Re: Spread the Wor(l)d

Postby sMartins » Sun Jan 01, 2017 6:26 pm

MagicManICT wrote:The review looks good. Graphics are a 3D isometric, not top down. There is an optional camera with better position control, but it is officially "unsupported" meaning that it could have bugs and such (see quest arrows and such). I'm not sure if mentioning a customizable client is a good idea or not as it does require merging in raw code, and not add in scripts such as with other games.


Thx :).

P.S. Mentioning custom client is never a good idea :P (maybe you haven't read my signature)
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Re: Spread the Wor(l)d

Postby VDZ » Sun Jan 01, 2017 8:50 pm

azrid wrote:where to advertise?
Image
They wanted to play in w8 but didn't for obvious reasons.
People on that website make gaming events all the time. Invading a game and taking it over.
It usually ends up being 100-300 players if people recruit and have a thread up.


There also used to be a good amount of players from /jp/, though with /jp/ having morphed into something hardly recognizable as the same board I'm not sure if those players still visit the board. (Also, /jp/ hates most other boards, especially /v/. 'Come play with /v/' is a good way to not get them to play.)

Though with the strongly decreased tolerance for off-topic threads and the increased moderation to enforce on-topicness (by shitty janitors/mods who assume 'not on-topic' by default) I don't think H&H threads will be accepted anywhere but /v/ and /vg/, and both are way too active for a H&H thread to survive.
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