by sMartins » Sun Feb 19, 2017 10:22 pm
Tbh I never bothered with realm and that stuff, so I'm not an expert about that....but what I can say is we need more incentives to live togethere, like maps features with ideal spot to settle, etc... or more disincentives to live alone, of course still possible, but not ideal......this will lead to build "towns" like happened in real life, where people start to settle all around optimal positions,etc...and in the mean while will leave many deserted areas, optimal for hermits or who want to live alone, even if harder.
To me Realm right now are working exactly at the opposite of this, forcing people even more far from each other...so I'm not sure at all about this feature....
P.S. A dumb example about how this could be done for real, let's say it could be some certain resource with some magic in it.....let's say a big tree, so if you set near this big tree you have some buff (here we need to think well how make this thing working), but you could benefit of this buff only if you build some construction that allow that, but once you build that construction it will expand the radius of the big tree in that direction, so other people can build near by, etc...etc....here we have towns.
Last edited by sMartins on Sun Feb 19, 2017 10:39 pm, edited 4 times in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!