How much does the game make?

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Re: How much does the game make?

Postby Avu » Fri Feb 24, 2017 2:35 pm

I\m not denying the game is great (other than pvp that thing is shit) or I wouldn't be bothering arguing for non pvp servers. A bit of reading comprehension perhaps. I want the game to succeed and I don't give a fuck about all your other games. You seem to imply they are anything like haven which they fucking aren't other than you know requiring a computer to play. I like the sandbox, I like shaping the world, building my shit the way I like it, I like the quality grind. I just fucking hate pvp especially what pvp has become.

It's always been cunts lording it over the people with less time on their hands but these days it's highly organized cunts and unless you no life like they do in the numbers they
have you stand no chance and even when you do (and fuck knows I've tried) it simply is much easier to be a proactive cunt than a reactive do gooder or fuck even a neutral. There simply need to be mechanics in place if you want societies to develop. Real life keeps criminal elements in check with police, justice systems, wars, diplomacy all backed up by real lives ending in real deaths. All this does not and will not ever work in haven.

Engagements are a fucking joke. In world 2 3 guys were a raid, in world 5 10 guys were a big one, in world 10 it's fucking 20-30 people at once going around murdering anyone going in their path on their own kingdoms to boot (that shit failed to protect noobs). What does it matter if individual combat is well balanced (it is the best combat system so far still not perfect) it very rarely happens (and I blame the ease of roads for this).

Meh.
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Re: How much does the game make?

Postby sMartins » Fri Feb 24, 2017 3:12 pm

Tokens are NOT p2w!
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Re: How much does the game make?

Postby Kaios » Fri Feb 24, 2017 3:34 pm

sMartins wrote:Tokens are NOT p2w!


Still bullshit though and fucking stupid to be included in the game and I am neeeeeeeeeveeeeeerrrrrrrrrr going to change my stance on this.

I don't even doubt that the bulk of their money comes from tokens and I truly hate them for it when they tolerate botting and abuses of the game just so a few factions can sell their high q stuff for tokens and they can make a few bucks off it.

Yeah, I know, money is nice. You know what's also nice? Playing a fair game that I could actually believe the devs give a single shit about.
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Re: How much does the game make?

Postby sMartins » Fri Feb 24, 2017 4:05 pm

Lol, again...you'll change your mind when you will understand for real why they are in the game....you are speaking about "fair" stuff etc...believe it or not but tokens help in that regard, to have a more "fair" game for everyone. I stop here, cause I already know you will not understand what i'm trying to say, having already tried to explain you multiple times.
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Re: How much does the game make?

Postby r21187 » Fri Feb 24, 2017 4:43 pm

NOOBY93 wrote:
Avu wrote:The amount they earn is tied to the number of subscriptions which is tied to the number of players which is tied to number of players who give the game a try and stick around which is tied to the number of players who give the game a try which is tied to the number of players interested in the game which is tied to the number of players who know about the game. Now a lot of people don't know about the game but that is not the main problem them main problem is that of those that do most will not even try it because hardcore permadeath with huge time investment (and if they dig a bit deeper they will know about the wild west forums and the bots and the alts and word of mouth most of the time will lose you a customer than gain you one which is not what you want). Of those stupid fucks that do give it a try most will play a bit until they either get grieffed killed or figure out how grindy this game can really be if you want to stand any chance at all. These revelations usually come all at once. All of these things are under the control of Jorb and Loftar but they value ideological purity more than being reasonable and making a fun game for more than few dozen/hundred raider types.

The world doesn't need yet another satisfying achievement-unlocked hugbox euphoria needle game. Devs have an idea for Haven and they make it happen despite the fact that some of the mechanics are offputting to the general population. Ideological purity is the most important thing when it comes to developing games, if it weren't every game would turn into Clash of Clans.

Also you make it seem like raider types are the only ones who enjoy playing this game and this is simply false. I know countless peaceful larpers who love playing Haven.

If you need a satisfying euphoria needle go play WoW, Clash of Clans, CoD, or any other popular game today.

Also Haven probably has some of the best mechanic ideas, I changed my mind about wounds, they're actually a legit way to avoid permadeath being the only punishment for mistakes. Gildings instead of all gear giving its own set of stats are brilliant because it lets you cosmetically customize yourself while still staying true to your role, unlike the lazy mechanic Trove implemented - giving a gun with certain stats the skin of another gun, etc.

Game is flawed and mostly not fun, sure, but it's getting better every major update. It went a long way from w6-style lagfest bugram impenetrable vault dick flaunting world to the world 10 kingdoms, etc.

All this only being made by 2 weirdos AND they haven't succumbed too much to greed (tokens make the game pay to win but if those were removed...)



i am one them i even whanted to create a trader thing so people can take stuff but i see that takes WAY too much effort so what i do is let crates outside my claim so if any player is in need of food can takes what needs

i mostly give carrots as i am tryint to increase my percepcion but is taking ages even when half of my place is used to make carrots -_-

anyways i been tryring to make stuff so if any of my friends whanted to play i could create a beacon and they could come close to my claim and if they need aid like health food i will glady give them even if they can only pay me with giving me woods i will be happy

but yeah there is always a fear that in any moment a raider can come and destroy my stuff or even kill me and i know that is a posibility and when the worst happen i will just stop playing xD

cause yeah this game needs a lot of time and if you dont know how use the bots you have to do all manually and have took me ages to made that farm xD

i play mostly all days and i have even tryied to create a game play (with bad english and got almost killed by my eternal enemy the bats -_-)

https://www.youtube.com/watch?v=jQoCwhWuTP8

this game is great i love it and could really be better if there where most people that like play peacefull and exist a small penalty to killers or something that makes kill as a ultimate option

i fear for the "RESET" that seems happen recently that means the world get wiped out and all people have to start from 0 x_X and that for someone that dont use bots or multi account is harsh as hell

i am from a third world country so i am poor as fuck but if i have the option i will like pay the 15 one pay suscription to have at last a little of convecience and a slot more cause i need make A LOT of trips to get low level clay
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: How much does the game make?

Postby sMartins » Fri Feb 24, 2017 6:49 pm

I would like to point out that every people in here has at least a personal computer and a internet connection, so pls meditate a bit more about who really doesn't have anything.
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Re: How much does the game make?

Postby r21187 » Fri Feb 24, 2017 8:55 pm

sMartins wrote:I would like to point out that every people in here has at least a personal computer and a internet connection, so pls meditate a bit more about who really doesn't have anything.


i am using a loan computer and stolen wifi
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 3:01 am

Jorb confirmed a while back that they were scraping by on cabbage and the occasional potato. They're probably making less money than they would at a full time job. Well, not sure about Jorb but Loftar could probably bring in a very tidy salary.

The game needs more players and for that it needs a higher profile but it's also important I think that it doesn't attract too much attention until it can really resonate with the players who are the target audience.

That's the first step in a marketing strategy just btw. Identify your target audience. I have a lot of respect for the devs for seemingly at least, creating art as their priority with income as a secondary concern. There is an audience for this style of game, just look at rust. I think that the main barrier to hafen becoming especially popular is the learning curve for newer players but that same learning curve is what drew me to the game.

I'll post something along that line of thought in suggestions subforum when I'm not typing on my phone.
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Re: How much does the game make?

Postby r21187 » Sun Feb 26, 2017 4:33 am

Jalpha wrote:Jorb confirmed a while back that they were scraping by on cabbage and the occasional potato. They're probably making less money than they would at a full time job. Well, not sure about Jorb but Loftar could probably bring in a very tidy salary.

The game needs more players and for that it needs a higher profile but it's also important I think that it doesn't attract too much attention until it can really resonate with the players who are the target audience.

That's the first step in a marketing strategy just btw. Identify your target audience. I have a lot of respect for the devs for seemingly at least, creating art as their priority with income as a secondary concern. There is an audience for this style of game, just look at rust. I think that the main barrier to hafen becoming especially popular is the learning curve for newer players but that same learning curve is what drew me to the game.

I'll post something along that line of thought in suggestions subforum when I'm not typing on my phone.


you know what happen?

this is not a easy game

this game is soo hardcore anyone playing is masoquista and has a little of foold

check the vid

https://www.youtube.com/watch?v=K6fIyvNvpXU

he says it all

this game is so hard and NOBODY here now why we are still playing LoL but we love it

but is so hardcore that yeah i doubt a lot will anyday have that much people
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.

jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: How much does the game make?

Postby Jalpha » Sun Feb 26, 2017 6:11 am

Yes, one of my points is how niche hafen is. Although, I do believe it could be much more popular without sacrificing its soul or what makes it appealing to those who already play it. I don't think being niche is the only possible destiny available for hafens development.

I'm not one of the devs though and so I don't know what their aim is for the game. Not specifically although I have some clues and suspect others. That kind of leads me onto another marketing point which is that people don't buy what you do, they buy why you do it. That's not my quote.

I haven't had a chance to watch the latest devblog yet but I honestly would like to see one where the devs talk about what hafen really is, why it came to be, what they believe it can offer the gaming community and what their hopes and dreams for the future of hafen are. Big questions with big answers that should be very carefully considered but which need to be addressed.

I have some theories about develpers such as the guy who made braid (which I have never played but the guy raises some interesting concepts in his talks) about how gamers have been trained to be spoonfed and have their hands held throughout a gaming experience. I agree that this is a bad thing and it stupifies gamers but... the reality is that is what gamers have been brought up on and it's what they are familiar with. You could use this to draw in gamers who are more sofcore and then show them the thrill of self discovery.

Etc. I can't handle this kind of convo on a phone browser it's giving me cancer right now.
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