Game Development: Endless Wolves & Disease Dungeons

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Re: Game Development: Endless Wolves & Disease Dungeons

Postby wonder-ass » Thu Apr 05, 2018 9:51 pm

jordancoles wrote:Animals can be cheesed so easily that adding new/difficult ones feels pretty meaningless atm

Everything aside from trolls can be blocked/trapped/lured and at that point they're basically just lootbags with hide and meat variations


end game mobs would be cool. cyclops/ogre/ tree ent/ dragons/wyverns/ a desert would be cool with a crazy sandworm boss mob. or a maze with a Minotaur boss. more dangerous creatures that require actual teamwork to defeat with rare loot.
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Re: Game Development: Endless Wolves & Disease Dungeons

Postby Granger » Thu Apr 05, 2018 11:27 pm

wonder-ass wrote:more dangerous creatures that require actual teamwork to defeat with rare loot.

Nice idea, but as long as one can out-eat/-study any balancing attempts the devs make... these will be futile.
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Re: Game Development: Endless Wolves & Disease Dungeons

Postby wonder-ass » Fri Apr 06, 2018 7:06 pm

Granger wrote:
wonder-ass wrote:more dangerous creatures that require actual teamwork to defeat with rare loot.

Nice idea, but as long as one can out-eat/-study any balancing attempts the devs make... these will be futile.


well studying and eating should be reworked its kinda stupid rn, but that should only be fixed next world otherwise how would anyone catch up to titans with 12k stats. and being able to study the same curio 9000 times is stupid imo.
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Re: Game Development: Endless Wolves & Disease Dungeons

Postby Teleskop » Fri Apr 06, 2018 9:30 pm

searching for the wolves since 5 days and still cant find them,anyone has same issue?
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Re: Game Development: Endless Wolves & Disease Dungeons

Postby Forest » Fri Apr 06, 2018 9:41 pm

Teleskop wrote:searching for the wolves since 5 days and still cant find them,anyone has same issue?

I'm sure this is a bug with a spawn chance, like with eagles. Try to report about this monstrous bug. :!:
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