Granger wrote:The difference between Mario games and Haven is that the former is controlled through 5-6 buttons (including the directional pad).
When I, as I repeatedly did and likely will have to continue to, voice that the game needs a manual (which dosn't imply that this should include every object in the game or lay it out fully) I'm just requesting a manual for the interface that details any and all types of interactions in terms of the different ways the player can interact with the client to make the character perform stuff - this includes a detailed list of hotkeys and qualifiers and what both do in what circumstances.
loftar wrote:Granger wrote:The difference between Mario games and Haven is that the former is controlled through 5-6 buttons (including the directional pad).
When I, as I repeatedly did and likely will have to continue to, voice that the game needs a manual (which dosn't imply that this should include every object in the game or lay it out fully) I'm just requesting a manual for the interface that details any and all types of interactions in terms of the different ways the player can interact with the client to make the character perform stuff - this includes a detailed list of hotkeys and qualifiers and what both do in what circumstances.
Indeed, I think I can say I believe that too. I've considered a couple of time to bring back the "manual" interface we has in Salem. It just sucks a bit to have dual maintenance of these things whenever we want to change or add something.
Zentetsuken wrote:What about a small section in the client menu that just links to a static locked forum page with all the relative manual information?
loftar wrote:Zentetsuken wrote:What about a small section in the client menu that just links to a static locked forum page with all the relative manual information?
I'd vastly prefer Salem's manual system to linking to resources that are external to the client.
Zentetsuken wrote:well ofcourse it would be prettier and nicer to have some integrated ingame manual but if you just link to the forums you can make jorb deal with updating it and then you can work on the client shit later when you have more time ;)
jordancoles wrote:1) How to get out of your boat/cart/knarr/etc.
loftar wrote:jordancoles wrote:5) How to preview the placement of lifted items
It's funny that you should say that in particular, though, because:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:LadyGoo wrote:People are used to good service and nice tutorials, so they feel almost offended when they see the game does not teach them anything.
I have to say, if that is true, then that is somewhat depressing. I sometimes go back and play the NES Mario games, and I always find it so very nice how they just throw you immediately into the mix without diverting your attention with stories or tutorials or anything, and just let you discover them on your own. I'm well aware, of course, that those games are designed to be easy to learn on their own and that Haven maybe both lacks a bit in that department to begin with, and also arguably needs a bit more handholding owing to its greater complexity, but I absolutely resent the idea that games "should" have extensive and explicit tutorials.
Granger wrote:When I, as I repeatedly did and likely will have to continue to, voice that the game needs a manual (which dosn't imply that this should include every object in the game or lay it out fully) I'm just requesting a manual for the interface that details any and all types of interactions in terms of the different ways the player can interact with the client to make the character perform stuff - this includes a detailed list of hotkeys and qualifiers and what both do in what circumstances.
pppp wrote:A set of low tier credos, which can be afforded and finished right after burning into the world would offer place for simple tutorials. At least for me it took a couple days before I could divert 10k LP for a credo and another few before I could start doing it (because of PER*EXP). That is a space for mini-credos which can serve as tutorials and cover wider range of tasks and occupations than current credos, as well as invite to player interactions. (BTW: what about credo cost by tier rather than by amount of credos done ?)
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