Combat system: turn based?

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Re: Combat system: turn based?

Postby neeco » Mon Aug 20, 2018 10:43 pm

maze wrote:I honestly would not mind if realms each had there own combat style that they could pick from. They could change it every 24 hours.

Would give HnH a really unqic combat system.


Interesting. What happens on the non-claimed land. Rotating game mode?

And how about overlapping realms?
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Re: Combat system: turn based?

Postby Robben_DuMarsch » Tue Aug 21, 2018 12:34 am

maze wrote:I honestly would not mind if realms each had there own combat style that they could pick from. They could change it every 24 hours.

Would give HnH a really unqic combat system.


Hard enough to get one combat system right, lol.
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Re: Combat system: turn based?

Postby sMartins » Tue Aug 21, 2018 10:44 am

Oh, I was forgetting about Fallout Online ... I think FOnline 2 is the most played so far, have to check it again.
EDIT: PVP is real-time ... mmmm ...
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Re: Combat system: turn based?

Postby kitsune121x » Wed Aug 22, 2018 4:42 am

doing a combat style similar to League of Legends or DOTA would probably be the best choice

give every item in the game you can put in your hand different moves you can use in combat for your combat abilities
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Re: Combat system: turn based?

Postby neeco » Wed Aug 22, 2018 4:15 pm

kitsune121x wrote:doing a combat style similar to League of Legends or DOTA would probably be the best choice

give every item in the game you can put in your hand different moves you can use in combat for your combat abilities


Am I the only one who likes haven's current combat system (mostly)?
If I want league-style combat, then I go play league.
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Re: Combat system: turn based?

Postby MagicManICT » Wed Aug 22, 2018 4:27 pm

neeco wrote:Am I the only one who likes haven's current combat system (mostly)?

I've liked the basis for most things combat done by Seatribe... the problem has oft been in balance or execution, and that's going to be extremely hard given the wide range of stats that can present in any situation as well as making PvE challenging. On paper, many things look great. In reality, that paper has to be able to stand up in a violent hurricane.
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Re: Combat system: turn based?

Postby neeco » Wed Aug 22, 2018 4:40 pm

MagicManICT wrote: the problem has oft been in balance or execution, and that's going to be extremely hard given the wide range of stats that can present in any situation as well as making PvE challenging.


I'm of the opinion that combat is hard to balance because of the huge stat disparity between players.
In which case, changing the combat system is not really the solution, but rather changing how stats are gained and scaled.
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Re: Combat system: turn based?

Postby sMartins » Thu Nov 08, 2018 6:56 pm

Look at this real time/turn based smooth transition:
https://youtu.be/ePSQyjeoOvM?t=158
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Re: Combat system: turn based?

Postby sMartins » Thu Nov 08, 2018 6:56 pm

Look at this real time/turn based smooth transition:
https://youtu.be/ePSQyjeoOvM?t=158
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Re: Combat system: turn based?

Postby MadNomad » Thu Nov 08, 2018 8:47 pm

bad idea
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