Adder1234 wrote:Personally, I think that the problem with the game currently is that fast travel makes the whole world very small, not to mention it makes trading such a boring experience. You have no need or want to travel anywhere, since you just use a road to travel straight to the biggest market, where to look around and find the highest q goods. The closest I come to travelling while playing is walking around my local area to find some animals to hunt.
Which is very sad, because travelling and trading shouldn't be so monotonous.
There might be truth to that, I think one of the thinks that keeps you somewhat safe in Eve was just how big space is. Even if people come into your vicinity you could usually escape fairly easily. To go into enemy territory you had to make like 50 warp jumps usually and there was a definite defenders advantage in terms of calling reinforcements quickly so murdering expeditions generally had to be planned to some extent.
In Haven its like the entire world becomes the domain of some sweaty tryhard factions and they know what every map tile looks like and who every village belongs to, its impossible to fly under anyones radar or to avoid destruction if they want you dead, which is inevitable because theres not that big of a pool of victims in the first place. Anyone who isnt some decade old clique of sweaty nerds falls in the "victim" category. Fast travel allows people to basically camp your doorstep no matter where you are on the map.
I dont even dislike fast travel but have to admit it completely removes the safety buffer between players.