dafels wrote:The people thinking that stat caps will make PvP more alive than it is now - There were stat caps in world 9 and it didn't increase the PvP at all, people were still scared to lose their stat cap characters and didnt PvP. Factor that contributes to the PvP being dead is that the game has trash combat system.jorb wrote:CSPAN wrote:PvP won't be successful until caps are put in place.
There were no caps in Legacy, and I seem to recall that having a fair bit more PvP, though I'm not entirely sure why.
There was einher buff and personal beliefs change/tradition slider that helped the pvp out alot, I think you got it right back in legacy.
Name a game where infinite character growth that involves PvP is successful.
Stat caps were short lived and hardly tried whereas infinite growth has resulted in population dwindling to a couple of hundred every time. You can't take a break from this game without getting fucked, thats why no one comes back until world restart. The few that keep playing are the only ones that are pro infinite growth. But this game wont have player retention or a sizable new player flow with infinite character growth and infinite industry quality spiraling. It's like joining in late to a game of monopoly.