Pills wrote:saying "game is alpha" after 10 years isn't a good enough excuse anymore. or even after 4 years if we're just looking at hafen.
The terms "alpha" and "beta" are development stage labels given to projects that are not yet finished*. They each have their own implications and meaning, they also are both pretty broad and can overlap. For explanations, I'm going to direct you to Wikipedia.
https://en.wikipedia.org/wiki/Software_ ... life_cycle.
From that general definition of the development cycle, we are technically in a beta because we are not given any information about what does what and are left to black box the testing. Also, we have a very functioning, if incomplete, piece of software. Most alpha grade software is usually so buggy it's unusable from crashes and mechanics not functioning.
There are no time limits on software development unless you are under contract to produce a piece of software within a given budget and/or time frame. When it comes to indie projects that have no time or budget constraints (the latter usually because there is no budget other than "make a living to feed myself and family,") it means developers such jorb and loftar, Bay 12, and others such as the ones working on games like TOME, UnReal World, etc. can take 5 years to "release" their game, or they can take 20 or 30.
You just simply cannot have the same expectations from indie projects that you do from AAA development. The quality must be judged differently.
*You could say any MMO is never finished... and when it is, it usually is closed within a couple of years or just a few die hard fans that provide just enough support to keep it running. There is clearly a difference between "expanding story" and "game mechanics still in development," though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.