wolf1000wolf wrote:Exactly what negative outcomes has botting caused in HnH? As someone who hasn't played since W10, I'm not entirely sure why "bots are bad" aside from the general sense of unfairness.
kabuto202 wrote:So this is why I didn't really wanna waste the effort getting engaged in this discussion and just pointed out that your inability to distinguish between anti-botting and anti-cheating systems is extremely problematic. Everything I quoted here, has absolutely nothing to do with what I suggested, because those are all anti-cheat measures that run specifically within the client. Proper anti-botting measures are always implemented server-side
shubla wrote:Banning most abusive bots would be easy but devs have chosen not to take that path.
VDZ wrote:wolf1000wolf wrote:Exactly what negative outcomes has botting caused in HnH? As someone who hasn't played since W10, I'm not entirely sure why "bots are bad" aside from the general sense of unfairness.
For the average player: Quality standards for trade goods rise due to botting (meaning your highest quality stuff will never be valued as 'high quality' trade goods) and there is less demand for bulk goods (major factions can just bot for them).
For players engaged in faction rivalries it apparently has more impact as it's hard and unreasonable to competitively keep up without botting yourself.
There's also some minor negative effects, like bots draining global pools causing rare forageables to show up less, and bot harvesting of localized resources meaning you're unlikely to just stumble upon a resource nobody's harvested yet and can only get them by checking when they'll refresh and getting there before the bot does.
VDZ wrote: As far as I can tell, the practically used implementations are the ones discussed in the intro section of that earlier article, the ones that are inadequate.
kabuto202 wrote:some mememe bullshit
KwonChiMin wrote:kabuto202 wrote:some mememe bullshit
just make an example of a single commercially successful (i hope you wouldnt argue that devs want the game to be commercially successful on at least some scale) mmo that managed to get rid of bots entirely. cause to the point all your statements are purely theoretical and we dont play theories, we play games.
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