Well it was a good run.

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Re: Well it was a good run.

Postby Avu » Wed Jan 15, 2025 9:43 am

MightySheep wrote:the only thing that differ this game from other sandbox mmo pvp games is the strange delusion most of the community has that its not a sandbox mmo pvp game

maybe its the stardew valley vibes u get from thsi game or something idk, Its really hard to understand why people go to a pvp game then go "damn it! if only it wasnt a pvp game!" you dont really see that in other games like this

and then you get the melodramatic pearl clutchers like kaois acting as though the community is somehow bad or toxic because they play the pvp game as a pvp game, always makes me laugh when ppl start talking about morality on this forum

I think 90% of these negative reviews couldve saved their own time by understanding what type of game haven is before playing it, maybe "full loot PvP" need to be in description or something clearly ppl are getting the wrong idea, but I guess it probably wont help if this forum is any indicator because half u guys been here forever and still havent figured it out


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Re: Well it was a good run.

Postby vatas » Wed Jan 15, 2025 10:08 am

dafels wrote:1. Combat system in Hafen is shit, it could probably do better with moba style combat, so it is understandable that alot of people don't want to get involved or learn the combat in this game

Didn't Jorb basically try this at one point, people actually liked it, but it was unplayable if you didn't have good ping to the server?

SnuggleSnail wrote:Replacing an average gear set takes less effort/time than replacing an AK set in rust.
Haven combat is very poorly tutorialized, but extremely easy to get into with any guidance. Like, a group of new players could practice in valhalla for a week and have a realistic chance at being the best 5v5 team in the game. You spend 100 hours on rust practice servers and you're still going to be dogwater unless you have thousands of hours of experience in a comparable game.

The emotion behind your criticism might be a valid criticism in and of itself, like maybe the game does a bad job at making people overcome their loss aversion bias, but the actual 'problems' you've identified are demonstrably wrong.

I have to mostly agree with this. At one point I advocated for investing Dev time into Valhalla, in context of practicing PvP. And while my suggestions would've removed some (imho unnecessary) friction from the process, the main bottlenecks still remain outside the game server - forming the group, and figuring out a time where everyone can play at the same time.
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Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Well it was a good run.

Postby Dawidio123 » Wed Jan 15, 2025 12:34 pm

SnuggleSnail wrote:Like, a group of new players could practice in valhalla for a week and have a realistic chance at being the best 5v5 team in the game.

Weren't WB boys at valhalla like every single day for weeks before world start lol? Every single "fight" we had against them they got completely fucked. I feel like the main issue is people practice there in a symmetric environment (equal stats, gear and numbers) while the reality is a lot different and a lot more chaotic, a 5v5 is never really a 5v5 because suddenly a snekkja appears, suddenly people port in, some guys will have 200 more stats than you or better gear, etc. Like yeah, doing some spars in valhalla certainly helps people that have 0 experience but I feel like no matter how much you do spars in valhalla you won't be actually pvp ready unless you actually go and fight while risking your character.
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Re: Well it was a good run.

Postby BigCountry » Wed Jan 15, 2025 4:47 pm

MightySheep wrote:the only thing that differ this game from other sandbox mmo pvp games is the strange delusion most of the community has that its not a sandbox mmo pvp game

maybe its the stardew valley vibes u get from thsi game or something idk, Its really hard to understand why people go to a pvp game then go "damn it! if only it wasnt a pvp game!" you dont really see that in other games like this

and then you get the melodramatic pearl clutchers like kaois acting as though the community is somehow bad or toxic because they play the pvp game as a pvp game, always makes me laugh when ppl start talking about morality on this forum

I think 90% of these negative reviews couldve saved their own time by understanding what type of game haven is before playing it, maybe "full loot PvP" need to be in description or something clearly ppl are getting the wrong idea, but I guess it probably wont help if this forum is any indicator because half u guys been here forever and still havent figured it out


If you install and play this game for the first time though- nothing about it tells you it's a PVP game. like nothing. The game guide/directs tells you to PVE. And that's ALL it tells you to do. No quests or guides built into the game tells you "Hey sooner or later someone is going to KO you and take all your stuff, build a palisade". Heck man you will spend weeks playing it and still get no vibe or direction it's a PVP game. The Steam video sure doesn't tell you that either. I want to think that's where those negative reviews came from. ¦] Jorb honestly built this MMO as a PVE game. PVP is nothing more than a shitty exploit aftermath of that. The only time PvP is even remotely fun is the first week or so of the world launches before titans can feed. Then it's just a horribly unbalanced time sink (on BOTH sides)..we all know this. There is better PVP on social media than in the ACTUAL game at this point..
Last edited by BigCountry on Wed Jan 15, 2025 5:46 pm, edited 2 times in total.
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Re: Well it was a good run.

Postby JohnBender » Wed Jan 15, 2025 5:44 pm

Why are so many of you trying so hard? The game is not changing, it is what it is. The "git good/stats don't matter/needs a better explanation" crowd won a long time ago. You have your game. Reviews do not matter. The numbers show exactly how many people find this game fun as it stands.
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Re: Well it was a good run.

Postby KingCrimson » Wed Jan 15, 2025 8:00 pm

JohnBender wrote:Why are so many of you trying so hard? The game is not changing, it is what it is. The "git good/stats don't matter/needs a better explanation" crowd won a long time ago. You have your game. Reviews do not matter. The numbers show exactly how many people find this game fun as it stands.

There is always hope that jorb/loftar will listen to majority of the playerbase, and not a handfull of retards, who activelly trying to make game worse for wider audience.
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Re: Well it was a good run.

Postby dafels » Wed Jan 15, 2025 9:18 pm

vatas wrote:
dafels wrote:1. Combat system in Hafen is shit, it could probably do better with moba style combat, so it is understandable that alot of people don't want to get involved or learn the combat in this game

Didn't Jorb basically try this at one point, people actually liked it, but it was unplayable if you didn't have good ping to the server?

Name me one multiplayer game which doesn't suffer from ping issues and how people don't experience ping issues in the current combat? It was bullshit reasoning back then
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Re: Well it was a good run.

Postby vatas » Wed Jan 15, 2025 11:11 pm

It's sad because "stardew online the coop building game" would be a great game and "unreal world online the quick and fun PVP battle game" would also be good, both are successful games waiting to happen but Jorb is so averse to fun and tedium-addicted that we'll always be stuck with worst of all worlds, the game that's sole purpose is to lure people with it's pretty looks and style into becoming a wetware NPC for the ganker's stolen hat farms.

Indie GOTY contender if it had more polish and the options for singleplayer, private servers and public servers. As it stands with the paranoid, bloodthirsty culture the game has now I cannot recommend it if you don't have a couple dozen NEET friends or can bot.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Well it was a good run.

Postby SnuggleSnail » Thu Jan 16, 2025 1:56 am

Dawidio123 wrote:Weren't WB boys at valhalla like every single day for weeks before world start lol?


Some people have been playing league every day for a decade and are still stuck in silver. I bet those WB nerds are still better at PVP than 95% of the playerbase for that practice, tho.

A guy from our willig who'd never been in a fight before came to a meteor fight and got multiple KOs, made multiple good calls, and barely took damage. Admittedly he did almost commit suicide by climbing a cliff at a bad time, but he was earnestly better than most people there. People talk so much shit about the skill floor being super bad in haven, but it's just not. Being good enough at haven combat is trivial.

The people that talk about the systems being hard/arcane/unlearnable or w/e are wrong. HOWEVER, the game does a shit job of teaching you anything PVP related. You could play single-player haven for 10,000 hours and you would learn nothing useful for PVP. If you played single-player rust for 10,000 hours I bet you'd still shit on most people in PVP. That's the world we live in. The guy who has 1,000 hours of PVP experience is going to shit on the guy with literally 0 seconds of PVP experience/transferable skills.

IMO the solution to this is to force PVP-esque mechanics into regular play since 99% of people are not going to just decide to bang their head against the wall until they get their foot in the door. The path of least resistance for most people is to just hope they never get aggroed, but eventually they're gonna get aggroed, and no matter how simple the PVP is if they have LITERALLY zero experience they're gonna get FUCKED
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Re: Well it was a good run.

Postby tyrtix » Thu Jan 16, 2025 2:14 am

LOL, it looks someone finally took some time to actually see the reviews, i wrote that 2 months ago...and still people debating on how things works or not.

viewtopic.php?f=40&t=76883&start=10

Atm less than 500 players online 2 months and half in, and some ppl here still retarded enough to not understand that a failure may end up in closing developement and servers forever, the day the devs grow tired of all this.

It's funny how blind they are, i bet that if everything goes down the drain, they will ask why for at least 1 month straight.
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