Kaios wrote:OIchi wrote:I guess PvP crowd might not be too happy with the increased speed, less time to harass people, palis getting up quicker, drying faster and quests having less of an impact.
Disagree. Benefits for the average player apply just as much to the hardcore player killers and vice versa. Everything being sped up means you have to be online more often and more vigilant in checking out your surrounding area for foreign claims and constructions. I'd argue the pvp crowd probably loves how this early world start has gone so far, if that wasn't already evident by them stating that they are essentially "unchecked gods" at the moment.
It's all about time. It takes time to find another base, get there and steal their shit. If securing your base takes less time, pvp players won't be able to hit as many targets.
To be safe from PvP all you need is palisade and with leather taking way less time to produce you get there faster.
At this point in the world nobody cares about staking claims next to your base, so all the benefit of claims drying faster is yours.
If we compare time required to secure your base to the time required to get vandalism, it actually got harder to get that vandalism, since as I mentioned before quests do not give as much lp in comparison anymore.
So overall, it's not something that helps with early world pvp.
PS. "unchecked gods" was referring to the population density, since there simply were no other PvP groups in the area.