River Pearls

General discussion and socializing.

Re: River Pearls

Postby g1real » Sat Sep 12, 2015 5:54 pm

Felkin wrote:


^ this

jorb wrote:I'm not entirely sure I understand what you are >implying, but, no, this is not how we do game design.


Hunger bar drains at a steady rate, more activity leads to less efficiency. LP is mostly a waiting game with dailies/hourlies on different timers. Same thing with experiences. Now curiosities. How is that not a massive block for free time?
Last edited by g1real on Sat Sep 12, 2015 5:55 pm, edited 1 time in total.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: River Pearls

Postby Felkin » Sat Sep 12, 2015 5:55 pm

Sevenless wrote:Would you say that bluebells should be viewed more like burning embers now rather than toadstools? A benefit of doing an activity without being valuable enough to force grind said activity?

That's how I'm interpreting it.


Pretty much. Same for edels,boletes, flotsams etc etc.
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Re: River Pearls

Postby Teleskop » Sat Sep 12, 2015 6:33 pm

lmao how much work they have to put to prevent bots from abusing the curio system (that was said to stop the bots forever but only enforced their use XD) instead of sticking to old good lp system and maybe balancing it out with factors like exp
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Re: River Pearls

Postby czaper2 » Sun Sep 13, 2015 10:10 am

jorb wrote:Pearls are now a side effect of picking mussels. Enjoy them when you get them, but don't go looking.

Again, the alternative would be to make them much worse.

I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.


Nah I'm sorry, this new change from what you're saying is whacko. It goes against a very basic principle that this game has always had: you work hard, you generally get something out of it. It took me 3 days, probably 16-18 hours all told running mussel trips to get my pneck last world. It was hard and very dangerous work, probably chased half a dozen times by bear capes and dhelmers. The time, the danger, it was worth it because it held to a fundamental fact: put in the work, get a result.

I have no suggestion for how to get boats out of the water, and am honestly puzzled why you think that's such a problem. Those people are out there doing their jobs: foraging. The current setup is an unequal system that punishes almost everybody in the game, and truly destroyed a unique job in the village while offering no benefit to someone who takes it or a penalty to any other job. Do tree planters have to worry about having enough fate to grow a tree? Do the farmers have to have fate to raise their crop quality?
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Re: River Pearls

Postby Lojka » Sun Sep 13, 2015 12:44 pm

czaper2 wrote:It took me 3 days, probably 16-18 hours all told running mussel trips to get my pneck last world.

this is new game now
are you shure there is pearl necklace with same recipe ?

just play and explore
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Re: River Pearls

Postby FishingC » Sun Sep 13, 2015 1:02 pm

this is new game now
are you shure there is pearl necklace with same recipe ?

This is completely irrelevant. His point was that work -> results.
Now? Work will probably get you nothing. But maybe if your character is somehow "special" it will get more than it could ever need, in far less time than the unlucky guy.
I have never seen a bolete, bluebell, or anything rare yet. I just keep going out foraging and bringing back boatloads of shit. So what, should I go and make another character, until I get a good roll on it? Where the fuck is the point in this retarded mechanic?
Time based fate seems a better answer- if you have found a bluebell recently, your chances will go down significantly for finding another. Over a week or so, they will steadily increase. This prevents botting, and actively encourages more "casual" gameplay, which jorb apparently wants (and I'm with him here). Best of all, everyone is on equal footing, and no one should get fucked over by getting a stupidly shitty fate that they can't change.
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Re: River Pearls

Postby Рortgas » Sun Sep 13, 2015 1:06 pm

This shit changes nothing. It's not a problem for a botter to farm 5000 mussels and still get some pearls from it, but its impossible for a normal player now to get anything worth. You were trying your best fixing botabusers, but it became even worse for everyone.
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Re: River Pearls

Postby czaper2 » Sun Sep 13, 2015 1:17 pm

Lojka wrote:just play and explore


You didn't get the point of my anecdotal story at all, it wasn't about a pearl necklace. It was about time, effort, and risk put in being rewarded.

While you're out their exploring keep one thing in mind: your dead body will net more bluebells, webs, and boletes than someone is ever going to find foraging. ¦]
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Re: River Pearls

Postby jorb » Sun Sep 13, 2015 1:24 pm

Рortgas wrote:It's not a problem for a botter to farm 5000 mussels and still get some pearls from it


I think you may be mistaken in that.
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Re: River Pearls

Postby FerrousToast » Sun Sep 13, 2015 1:29 pm

jorb wrote:Pearls are now a side effect of picking mussels. Enjoy them when you get them, but don't go looking.

Again, the alternative would be to make them much worse.

I don't like the idea of mass barges roaming the rivers vacuuming them for mussels just to bulk mash for pearls, and honestly I do not care whether those barges are manned by men or machines. That system was fucking retarded. This system -- hopefully -- encourages a more casual approach. Feel free to suggest better ideas, but at least address the problem that I'm trying to address, rather than rant about how retarded X, Y, or Z is. A, it stifles meaningful discussion, and B I just close my ears.

Most of these people are fools. the issue is they keep going "the solution is more alts!!!" no. the solution is do all of the things. You keep saying "play casually" and I think it's adding fuel to the fires, because what you really mean is play broadly. the reason you need skills counter to what you would normally have on a crafter along with Dex? because your crafter should be your explorer. And your hunter, and your miner, and do a little of everything at all sorts of times. I've been finding all sorts of fate events, and I don't know how I will ever burn through all this EXP just soooooooooooo many events to be seen. People, we can still play non stop, we can still do whatever we like, you just won't log into a different alt now for every single task.

Personally I think the fates are fucking perfect, because it encourages me to go do something different every half an hour, and it makes it way more fun to explore in a group because you never know when you will see something your companion can't.
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