So top end damage was nerfed on bows too?

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Re: So top end damage was nerfed on bows too?

Postby TeckXKnight » Sat Oct 03, 2015 12:55 am

The_Lich_King wrote:I see so many people complaining about end damage being nerfed but i still one shot animals and i am seriously noob ATM. seriously all they did is so that you can't kill everything with q10 bow and 10 mm at the beginning of the game.

You can still can, you just can't casually stroll up to a deer and or bear and rapid shot it to death. At near full meter, even with q20 arrows, it's pretty easy to 1 shot deer, badgers, foxes, mouflon, and aurchosen. Horses and boar take just a little bit more than that.
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Re: So top end damage was nerfed on bows too?

Postby The_Lich_King » Sat Oct 03, 2015 2:42 am

TeckXKnight wrote:
The_Lich_King wrote:I see so many people complaining about end damage being nerfed but i still one shot animals and i am seriously noob ATM. seriously all they did is so that you can't kill everything with q10 bow and 10 mm at the beginning of the game.

You can still can, you just can't casually stroll up to a deer and or bear and rapid shot it to death. At near full meter, even with q20 arrows, it's pretty easy to 1 shot deer, badgers, foxes, mouflon, and aurchosen. Horses and boar take just a little bit more than that.



Yes and there is nothing wrong with that. Hunters don't need to be that OP. It makes it unfair for brawlers and warriors the way i see it now the game is balanced and no one has any right to be berching about it.

BTW techxknight i see you everywhere and i want to ask you HOW YOU KNOW SO MUCH ABOUT THIS GAME. :)
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Re: So top end damage was nerfed on bows too?

Postby Strangelet » Sat Oct 03, 2015 11:43 am

TeckXKnight wrote:At near full meter, even with q20 arrows, it's pretty easy to 1 shot deer, badgers, foxes, mouflon, and aurchosen.


You sure? I have q30 bow and arrows, 91 perc with buffs and I'm pretty sure I couldn't oneshot aurochs at near full meter.

Back to more important matters - I would've been completely fine with damage nerf, but thing is that archery as a whole just feels very clumsy right now compared to melee combat. Successful use of marksmanship depends on so many things: bow quality, arrow quality, perception, MM skill (which is capped by bow quality) and even aim meter. And you could still miss your shot (even if you are portrait aiming a still target, if not than missing your target is pretty easy considering how funky hitboxes are). Meanwhile, Chop is 100% effective at just 1 MC (if not blocked), and it's damage depends just on your STR and weapon quality. Crafting melee weapons is also easier in terms of stats - STR and smithing for melee vs DEX, MM and carpentry (two of which do not affect archery in any other way and one of them is even requires FEPs, to make things worse). In terms of PvE, melee characters catch up to archers pretty fast and have their ways to abuse animals' AI (on horseback). Once you get your steel sword, plate set and some additional armor hunting as melee becomes trivial - you can tank anything up to a bear (which you can still abuse via horses). All of the above + lack of armor penetration simply means that there is no "endgame" for archery. As it is, marksmanship is most suitable for low-end hunting, hermits or as a support skill for crafting/foraging alts. With the introduction of new aggro mechanics, you could try using using ranged combat while your melee skills are getting ready, but I doubt that the results would be impressive. After all, what originally made archery OP in PvP wasn't the damage but lack of minimum draw time and 100% point blank accuracy, so instead of nerfing damage devs could really fix just that.

TL;DR: wartsmanship is clumsy and has weird progression. Honestly, I would love to hear jorbtar's thoughts on/future plans for archery. Hope they will notice this post.
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Re: So top end damage was nerfed on bows too?

Postby jorb » Sat Oct 03, 2015 2:01 pm

Mostly keeping an eye on it for now. It's not in its final incarnation.
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Re: So top end damage was nerfed on bows too?

Postby Robben_DuMarsch » Sat Oct 03, 2015 2:02 pm

Today I saw Jorb post that it wasn't even it's final form.
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Re: So top end damage was nerfed on bows too?

Postby CTheRain » Sat Oct 03, 2015 5:14 pm

What I really hate about archery right now is the arrows hitting the ground in front of me when I have 90% of the aimbar. At least make it travel full distance in a cone in front of you. The damage is fine, 19 substance bow with 33mm and I'm hitting 220s on bears. But if the aimbar was cut in half on regen or even 1/4 faster I'd be extremely happy. I just want to be viable because I'm the only archer in my group.
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Re: So top end damage was nerfed on bows too?

Postby Phizuol » Sat Oct 03, 2015 6:58 pm

jorb wrote:Mostly keeping an eye on it for now. It's not in its final incarnation.


MM isn't good for much other than cheesing bears right now. You could change the system completely without hurting the game. I'm trying not to bitch about it too much anymore but marksman needs help - a fun system that isn't cheesy or OP. I really hope you can revisit making it work with cards.

I have come to enjoy how arrows travel and hit obstacles though, so I see you have put love into archery. Thank you for that.
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