Jalpha wrote:Regardless murdering noobs is a thing which happens. So then what's a way of making this better without making noobs vulnerable?
Honestly noob killing doesn't bother me. I've died multiple times playing this game. Sometimes it's resulted in a long break, other times not. I have always liked that element of danger. After permadeath other games seem lackluster.
But I think the community has a lot to gain by making room for other playstyles and that seems to be the direction of development. Like it or not. I'm sure in time it will lead to good things.
You can't make noobs invulnerable, you have to deal with it that an random person could come up on your screen and murder you without any chances, because the noob lacks the knowledge about PvP, that is how it is in all games and especially you have to be aware of this if you're playing an game which features PvP. I don't think that the noobs are quitting, because of them getting killed by an stronger person who have spent LOADS of time working on his char compared to the noob. It is because you get an massive stat setback once you want to respawn and try again, which I think devs need to make easier to regain stats after a death that would fix the problem, instead of further nerfing PvP until it is completely dead just like right now.
People seem to forget about that PvP makes the game a lot more fun and makes the world rolling, because it motivates people to do intensive grinding, motivates intensive playing/player interaction overall between villages to support the PvPers and gives an reason to it. Right now when PvP is dead I don't see any reason why would you do quality grinding for nothing, because I see that the quality grind is only to beat your opponent in a specific field, such as PvP. It seems that when PvP died, the world died as consequence of it.
Last edited by dafels on Wed Jan 20, 2016 2:22 pm, edited 7 times in total.