by overtyped » Thu Feb 04, 2016 6:49 am
loftar wrote:loftar wrote:overtyped wrote:hey loftar, answer us you coward!
I'm sure you can see that, even in the event that we were planning to reset the map tomorrow, I couldn't very well let a word slip to suggest such a thing. Even mentioning that I was so much as looking at the mapgen code would probably make people flip out.

So yeah, I could have said the exact same thing even if we weren't planning for a reset, and yet people have revealed in the announcement thread that this statement alone made the suspect things.

Anyway, now that the cat is out of the proverbial bag,
here is a little sample of how the generated river systems currently look, scaled out to a level of 5 tiles/pixel.
My main source of doubt right now as that there may be a case to be made to try and avoid "islands" a bit more. I could perhaps do this by trying to detect river loops and avoid generating them. It could also possibly be done by generating more fords (there are actually quite many fords as it is; it's just a bit difficult to see at the 5 t/p scale). It may also be completely unnecessary and that it's fine as it is. Not entirely sure.
This is why Dole worships loftar. He is a god that listens to the prayers of his followers.
Jorb should be cast from heaven and rot with our kind.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy