DiS abusing the system with 6 Vclaims around an inner Vclaim

General discussion and socializing.

Re: DiS abusing the system with 6 townbells around an inner

Postby ddrboy54 » Mon Mar 07, 2016 12:45 pm

VDZ wrote:The problem is that it's a slippery slope and it's near-impossible to draw the line at any specific point. In pretty much every other game, there is a simple rule that says 'no griefing', and any abuse of mechanics to harm others is punished under that rule. However, in Haven, griefing is allowed. Because where do you draw the line? If you take my salt, should I be allowed to kill you? What about the people that live with you? Or the people near you that may or may not be related to you? Can I raze your village for it, even though that's disproportionate? And when is actively harmful crime allowed? Should I be allowed to steal from newbies who refused to claim their stuff after I warned them? Should I be allowed to steal from newbies that have no clue about anything?

There is no way to avoid this kind of griefing and mechanic abuse without turning Haven into a carebear paradise, and Haven just wouldn't work like that.


What the actual fuck?
ddrboy54
 
Posts: 23
Joined: Tue Dec 01, 2015 2:04 am

Re: DiS abusing the system with 6 townbells around an inner

Postby Ronin30 » Mon Mar 07, 2016 12:50 pm

ddrboy54 wrote:
VDZ wrote:The problem is that it's a slippery slope and it's near-impossible to draw the line at any specific point. In pretty much every other game, there is a simple rule that says 'no griefing', and any abuse of mechanics to harm others is punished under that rule. However, in Haven, griefing is allowed. Because where do you draw the line? If you take my salt, should I be allowed to kill you? What about the people that live with you? Or the people near you that may or may not be related to you? Can I raze your village for it, even though that's disproportionate? And when is actively harmful crime allowed? Should I be allowed to steal from newbies who refused to claim their stuff after I warned them? Should I be allowed to steal from newbies that have no clue about anything?

There is no way to avoid this kind of griefing and mechanic abuse without turning Haven into a carebear paradise, and Haven just wouldn't work like that.
Image
Ronin30
 
Posts: 262
Joined: Sat Aug 29, 2015 6:33 am

Re: DiS abusing the system with 6 townbells around an inner

Postby Pickard » Mon Mar 07, 2016 12:51 pm

BlueManWhiteHat wrote:Dear friends and readers,

I cordially invite everyone from all raider/murder factions to join me at MEGATOWNS

Image

Since this is acceptable use of the mechanics we will just build 26 towns in a square and do what we please killing the rest of everyone else on the server.

Want to raid us in revenge? I look forward to you spending a month in game with no breaks - it should be no problem for you.

Coords for the town will come soon, everyone here at MEGATOWNS thanks you for your time.

Call it New Brodgar.

Who are you on this alt account?
w16 nope! w15 Trust me bro(Arcanum) w14 Arcanum w13 Arcanum w12 Action w11 Willowroot w10 Dis w9 Hive w8 Core w7 H.A.W.X/Progress w6 Dis/Disneyland w5 Peace/Late Project w4 Hermit
Pickard
 
Posts: 461
Joined: Wed Jul 27, 2011 8:23 pm

Re: DiS abusing the system with 6 townbells around an inner

Postby LadyGoo » Mon Mar 07, 2016 12:56 pm

bmjclark wrote:Realistically though, no one was going to siege dis anyways, i'm surprised they went to the trouble :P
There were other reasons for that, which made the decision appealing.
- If you have a large group, it is efficient to place a few idols rather than waiting for the flax to grow (which could be used more efficiently for herb. tables, ox carts, necro robes, ls hats).
- Each village-plot can have their own ls and oath their own alts/characters
- We've never done such a layout before.

Regardless, any villages with plot system are not raid-able regardless they have separate shields or not. Camping siege mechanisms for 24+ hours, using rare brimstones (1 brimstone every 3-4 days from a node) for catapults won't let you to siege more than 1 plot at a time (or two, if they are very small and placed really close to each other).


Potjeh wrote:Inb4 it's all somehow Sodom's fault even though none of them are playing W9.
Bless you all!

Regarding the thread: APXEOLOG & Co. - We are doing best dramas since 2010
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
LadyGoo
 
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: DiS abusing the system with 6 townbells around an inner

Postby BlueManWhiteHat » Mon Mar 07, 2016 1:01 pm

Ahem.

Lady Bugoo,


You missed the point made here

Image

Once the Vclaim goes down, the pclaims underneath offer no protection as well, at that point it is simply bashing through with rams.

However, this attempt at redirection does not hide the fact of what you have done here, If you wish to be a peaceful non killing faction then your layout is fine. However - we both know that is not the case and as it stands you are currently negating any damage done back to you - which is simply not fair.

Good day.
BlueManWhiteHat
 
Posts: 12
Joined: Mon Mar 07, 2016 8:43 am

Re: DiS abusing the system with 6 townbells around an inner

Postby VDZ » Mon Mar 07, 2016 1:07 pm

BlueManWhiteHat wrote:Dear friends and readers,

I cordially invite everyone from all raider/murder factions to join me at MEGATOWNS

Image

Since this is acceptable use of the mechanics we will just build 26 towns in a square and do what we please killing the rest of everyone else on the server.

Want to raid us in revenge? I look forward to you spending a month in game with no breaks - it should be no problem for you.

Coords for the town will come soon, everyone here at MEGATOWNS thanks you for your time.


This would never work out. Even if you manage to get the entire thing set up (which I very much doubt), there will be tons of backstabbing going on. Trust is essential when playing with a group, and it's pretty hard to get that going between random scum that just happen to live in the same place. Even 'normal' hearth vaults in W5-W7 had plenty of backstabbing.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: DiS abusing the system with 6 townbells around an inner

Postby dafels » Mon Mar 07, 2016 1:08 pm

LadyGoo wrote:Regarding the thread: APXEOLOG & Co. - We are doing best dramas since 2010

The most retarded thing is that she is spamming this quote like she would be proud of doing stupid shit like this.
User avatar
dafels
 
Posts: 2994
Joined: Sun Nov 14, 2010 7:49 pm

Re: DiS abusing the system with 6 townbells around an inner

Postby lachlaan » Mon Mar 07, 2016 1:15 pm

If you want a trollsy way to "fix" this, instead of coding hard limits for how close claims can get and how exactly they can interact, add a reverberation mechanic. The structural stability of the magical shield vibrates when it gets hit, if more shields are around it the vibration echoes damaging them all, but the more there are the more of an echo chamber you get an it fucks them all up much more than it would've done with an accepted (desired by devs) layout. But yeah I'm starting to agree with Jorb, we do need this sort of forward exploity thinking in game. People need to break the game so Jorbtar can fix it. Looking forward to see the fix.
lachlaan
 
Posts: 477
Joined: Sat Apr 06, 2013 9:32 pm

Re: DiS abusing the system with 6 townbells around an inner

Postby BlueManWhiteHat » Mon Mar 07, 2016 1:22 pm

LadyGoo wrote:Image



Bug are magic ya'll.
BlueManWhiteHat
 
Posts: 12
Joined: Mon Mar 07, 2016 8:43 am

Re: DiS abusing the system with 6 townbells around an inner

Postby shubla » Mon Mar 07, 2016 2:48 pm

Townbells? Please get out of haven you salemite.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 57 guests